

Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 18% chance to reduce all saves and defense by 32
Damage (Melee): 27 physical
Effects on ranged hit:
* 18% chance to reduce all saves and defense by 32
Damage (Ranged): 29 physical
Changes stats: +8 Cun
Changes resistances: +12% nature
Changes resistances penetration: +26% temporal
Changes damage: +21% blight
Mana when firing critical spell: +2.12
Hate when firing a critical mind attack: +3.00
Maximum mana: +105.83
Maximum hate: +9.00
Defense after a teleport: +16
Resist all after a teleport: +16%
New effects duration reduction after a teleport: +16%
It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown :
Effective talent level: 3.0
Power cost: 11 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 16 power out of 28/28) :
Effective talent level: 2.0
Power cost: 16 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 87.91 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+6 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +2 Cun / +5 Wil
Confusion immunity: +30%
Stun/Freeze immunity: +30%
Mana when firing critical spell: +3.00
It can be used to surround yourself with a magical shield (strength 475, based on Magic) for 10 turns
Activation costs 20 power out of 20/20.
Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +36 (+16 eff.)
Defense: +39 (+13 eff.)
Changes stats: +40 Lck / +10 Wil
Changes resistances penetration: +5% fire
Changes damage: +9% cold / +24% arcane / +12% fire
Reduce all damage from unseen attackers: 38%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
Activating this item is instant.
It can be used to activate talent Time Stop (costing 50 power out of 80/80) :
Effective talent level: 1.0
Power cost: 50 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +4 (+1 eff.)
Changes stats: +3 Dex
Silence immunity: +30%
Deflect projectiles away: +25%
Slows Projectiles: +20%
Activating this item is instant.
It can be used to activate talent Evasion (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west.
This item has been sent to the Item's Vault.


Requires:
- Magic 30
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 4
Base power: 40.0 - 60.0
Uses stat: 100% Mag
Damage type: Occult
Mastery: Metaphasic Spin
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +45
Attack speed: 100%
Block value: +50
Attacks use: 1.0 Steam
When wielded/worn:
Fatigue: +15%
Changes stats: +9 Cun / +9 Mag
Talents granted: +4 Electron Incantation +3 Block
Spell save: +10 (+2 eff.)
Silence immunity: +40%
Casting speed: +10%
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 26 fire
Changes resistances: +3% blight
Changes damage: +30% light / +6% lightning
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Physical save: +19 (+6 eff.)
Spell save: +20 (+10 eff.)
Mental save: +22 (+13 eff.)
Stun/Freeze immunity: +20%
Teleport immunity: +10%
Spellpower: +23 (+12 eff.)
Spell crit. chance: +15%
See invisible: +20
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.


Piercing Gaze (5 def, 25 armour, 180 block)
Requires:
- Shield usage training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +25
Defense: +5 (+1 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +12%
On shield block:
* 30% chance of petrifying the attacker.
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +1 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+6 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 22 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.


Nikor the Bleakedge (0 def, 4 armour)
Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +7 Mag
Changes resistances: +18% darkness
Changes resistances penetration: +20% darkness / +25% mind
Changes damage: +8% acid / +8% blight
Spell save: +15 (+4 eff.)
Disease immunity: +37%
Mana when firing critical spell: +2.04
Spellpower: +39 (+6 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +5 Con
Physical save: +22 (+6 eff.)
Spell save: +7 (+2 eff.)
Mental save: +10 (+3 eff.)
Disarm immunity: +37%
Mana each turn: +0.25
Spellpower: +14 (+3 eff.)
Spell crit. chance: +7%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +5 Dex / +8 Mag / +8 Cun
Changes resistances: +6% arcane
Reduces incoming crit damage: 18.12%
Silence immunity: +50%
Mana each turn: +0.56
Spell crit. chance: +8%
Infravision radius: +4
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Defense: +30 (+7 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 6 temporal
Changes stats: +3 Dex
Critical mult.: +20.20%
Physical save: +18 (+8 eff.)
Silence immunity: +50%
Stamina each turn: +3.03
Mana each turn: +0.40
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Seerstrike
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +14 (+3 eff.)
Armour: +20
Effects on melee hit:
* 24% chance to slow global speed by 67%
Damage when hit (Melee): 12 nature
Changes stats: +18 Str / +10 Con
Changes resistances: +20% mind / +6% nature
Changes damage: +20% mind / +12% arcane
Blindness immunity: +50%
Infravision radius: +8
See stealth: +25
See invisible: +17
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


Steam Powered Boots (8 def, 15 armour)
Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+3 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +4 (+2 eff.)
Changes stats: +6 Mag / +16 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Changes resistances penetration: +10% temporal
Changes damage: +21% blight
Critical mult.: +9.00%
Mental save: +8 (+2 eff.)
Psi when hit: +0.04
Spellpower: +5 (+1 eff.)
Spell crit. chance: +4%
Mental crit. chance: +2%
Healing mod.: +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Changes stats: +11 Str / +6 Dex / +6 Wil / +5 Cun / +5 Con
Changes damage: +18% mind
Physical save: +29 (+9 eff.)
Spell save: +15 (+4 eff.)
Mental save: +14 (+4 eff.)
Life regen: +2.80
Psi when hit: +0.16
Healing mod.: +26%
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+2 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.


Punae's Blade (46-64 power, 4 apr)
Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+13 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Damage when hit (Melee): 4 acid
Changes stats: +6 Con
Changes resistances: +21% acid
Changes damage: +6% acid
Physical save: +12 (+4 eff.)
Stun/Freeze immunity: +24%
Life regen: +22.00
Maximum life: +74.00
Healing mod.: +13%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +19 (+6 eff.)
Fatigue: -9%
Changes stats: +10 Str / +15 Dex / +10 Con
Changes resistances: +12% lightning / +9% cold / +6% arcane
Changes damage: +10% physical
Mental save: +12 (+3 eff.)
Blindness immunity: +23%
Stamina each turn: +0.90
Maximum life: +140.00
Movement speed: +10%
Size category: +1
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Changes damage: +25% darkness
Light radius: -5
Infravision radius: +10
See invisible: +10
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.