

Requires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
Activation costs 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Defense: +15 (+4 eff.)
Damage when hit (Melee): 8 darkness
Changes resistances: +9% lightning / +6% cold
Changes resistances penetration: +10% mind
Stun/Freeze immunity: +43%
Life regen: +10.00
Maximum life: +100.00
Healing mod.: +20%
Rings can have magical properties.
This item has been sent to the Item's Vault.