
Tirakai's Maul (44-57 power, 9 apr)5.0
T3 greatmaul 2H weapon
[Unique]
Arcane
Power 44.0 - 57.2 Acid
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +9
Crit +10.0%
Atk.spd 100%
On Crit.r2 +36 disarming acid
While equipped:
Stats +3 Str +9 Dex +9 Mag
+3 Wil +9 Cun +3 Con
dps ----------
Dmg.mod +12% acid
Onyx: Acid
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Perseverance (31-43 power, 9 apr)3.0
T3 longsword 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 31.0 - 43.4 Physical
Uses 20% Wil, 90% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+6 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.

Bloodcaller0.1
T4 ring jewelry
[Unique]
Psionic
While equipped:
----- def -----
Fatigue -5%
Mind.save -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Frigidbane the stralite shield (0 def, 11 armour, 137.5 block)7.0
T4 shield armor
Reqs Shield usage training
[Random Unique]
Nature/Psionic
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Wil
dps ----------
Melee+ 12 lightning
Dmg.mod +6% cold
Res.pen +15% mind
Melee Ret 10 lightning 2 cold
----- def -----
Armour +11
Fatigue +8%
Resists +6% cold +14% physical
Shield.near.proj +55
Proj.slow +22%
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+6 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+4 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)3.0
T3 greatsword 2H weapon
[Unique]
Nature/Master
Power 42.0 - 67.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +18.0%
Atk.spd 100%
Against +25% Orc
While equipped:
Stats +7 Str +7 Dex +7 Con
----- def -----
D.Red.from +15% Orc
HP.reg +0.50
---------- misc
Stam/turn +1.00
Telepathy Humanoid/Orc
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 235 block)7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
Melee Ret 24 darkness 24 fire
----- def -----
Armour +18
Defense +8 (+2 eff.)
Rng.Def +12 (+2 eff.)
Fatigue +25%
Resists +20% darkness +35% fire
---------- misc
Talents +1 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

Furnacerage (0 def, 11 armour)2.0
T5 feet armor
Reqs Level 35
[Random Unique]
Arcane/Master
While equipped:
Stats +3 Mag +3 Wil
dps ----------
Dmg.mod +3% acid +12% fire
Res.pen +15% acid
----- def -----
Armour +11
Resists +6% acid +16% fire
+9% lightning +10% cold
Silence- +23%
Confus- +34%
Stun/Frz- +31%
Blink to a nearby random location (rad 8)
Puts all charms on 15 cooldown
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Gyrin the Flashwar (0 def, 16 armour, 228 block)7.0
T4 shield armor
Reqs Shield usage training
[Random Unique]
Arcane/Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +1 Cun +5 Con
dps ----------
Crit.mult +5.00%
Dmg.mod +3% light
Melee Ret 6 light
----- def -----
Armour +16
Fatigue +8%
Resists +14% blight +16% temporal
+14% nature
Phys.save +7 (+2 eff.)
Mind.save +9 (+3 eff.)
Max.HP +56.00
---------- misc
Light +3
Talents +1 Block
Temporal Shield: (Instant)
Puts all charms on 18 cooldown
Level 3.0
Pwr.cost 18 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (627) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.

Turirain (3 def, 8 armour)14.0
T3 heavy armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +3 Wil +1 Con
dps ----------
Phys.crit +3.0%
Phys.pwr +10 (+2 eff.)
----- def -----
Armour +8
Defense +3 (+1 eff.)
Fatigue +12%
Resists +12% blight +20% fire
+24% darkness
+9% physical
Die.at -40.00 life
---------- misc
Stam/turn +1.00
Light +2
Track:
Puts all charms on 18 cooldown
Level 2.0
Pwr.cost 18 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 20 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+3 eff.)
Resists +50% fire -10% cold
+11% all
---------- misc
Masteries
+0.20 Technique/Infernal arts
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

stormwoven silk robe of Linaniil (10 def, 0 armour)2.0
T4 cloth armor
[Ego++]
Arcane/Nature
While equipped:
Stats +6 Str +6 Mag +6 Wil
dps ----------
Spell.crit +10%
Spell.pwr +21 (+3 eff.)
Dmg.mod +13% lightning
+16% physical +19% cold
----- def -----
Defense +10 (+1 eff.)
Resists +8% lightning +9% cold
+13% all
---------- misc
Mana/turn +0.21
Max.mana +42.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Cloth of Dreams (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Psionic
While equipped:
Stats +6 Cun +5 Wil
dps ----------
Mind.pwr +6 (+1 eff.)
----- def -----
Defense +10 (+1 eff.)
Resists +15% mind
Phys.save +10 (+3 eff.)
Spell.save +10 (+2 eff.)
Mind.save +10 (+3 eff.)
---------- misc
Masteries
+0.10 Psionic/Dreaming
+0.10 Psionic/Slumber
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Slumber:
Level 3.0
Pwr.cost 6 out of 25/25.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 60 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.
