

Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +1 Wil
Changes resistances: +3% acid / +12% fire
Changes resistances penetration: +10% mind
Reduces incoming crit damage: 5.00%
It can be used to heal yourself and all friendly characters within 10 spaces for 230
Activation puts all charms on cooldown for 15 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Damage when hit (Melee): 8 cold
Changes stats: +1 Cun / +1 Con
Changes resistances: +3% cold
Changes damage: +3% cold
Mental save: +6 (+3 eff.)
Light radius: +5
See stealth: +6
See invisible: +5
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.