
Lelegogrim the elven-wood starstaff (25-30 power, 5 apr, light element)Requires:
- Magic 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
When wielded/worn:
Damage when hit (Melee): 8 temporal
Changes stats: +12 Con
Changes resistances: +9% temporal
Changes resistances penetration: +15% temporal
Changes damage: +25% light
Talent granted: +1 Command Staff
Life regen: +3.10
Spellpower: +29 (+8 eff.)
Spell crit. chance: +4%
Healing mod.: +48%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (70-105 power, 8 apr)Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 186.42 fire damage, and flames will be left dealing a further 43.35 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

WeepbaneRequires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +7.0%
Effects on melee hit:
* 10% chance to slow global speed by 53%
Changes stats: +7 Dex / +10 Cun / +2 Con / +7 Lck
Trap disarming bonus: +8
Stealth bonus: +7
Life regen: +1.20
Mental crit. chance: +10%
Light radius: +3
Infravision radius: +4
See invisible: +9
Healing mod.: +16%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+7 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+5 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

Phoenixking the dwarven-steel helm (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +14 Str
Changes damage: +9% mind / +18% fire
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 83.1 Physical damage.
If the attack hits, the target is confused (25% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Helm of the Dwarven Emperors (0 def, 6 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes resistances: +10% darkness
Changes damage: +10% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.
