

5.0
T4 greatmaul 2H weapon
Reqs Str 35
[Random Unique]
Nature/Disrupt/Psionic
Power 54.0 - 81.0 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +2.5%
Atk.spd 100%
Melee+ +4 cold
Against +34% Unnatural
On Crit.r2 +52 acid +40 nature
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
Stats +7 Wil
dps ----------
Res.pen +27% acid +15% cold
+23% nature
Apr +19
Melee Ret 2 cold
----- def -----
Max.HP +40.00
Disease- +20%
Pinning- +20%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Arcane/Master
Power 38.5 - 50.1 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
On Hit.r1 +8 physical +16 fire
On Hit: 20% Curse of Impotence 5
While equipped:
Stats +9 Str
dps ----------
Phys.pwr +15 (+12 eff.)
Dmg.mod +11% physical
Acc +24 (+8 eff.)
Apr +2
Melee Ret 4 arcane
----- def -----
Resists +3% physical
Die.at -20.00 life
Sharp, short and deadly.
This item has been sent to the Item's Vault.