
Ivimina the dragonbone starstaff (30-36 power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +8
Effects on melee hit:
* 20% chance to gain 10% of a turn
Changes stats: +2 Cun
Maximum wards: +3 temporal
Changes damage: +30% temporal
Talents granted: +1 Command Staff +3 Ward
Physical save: +11
Spell save: +8
Mental save: +11
Spellpower: +15
Spell crit. chance: +21%
Light radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

undeterred pair of iron boots of rushing (0 def, 3 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +3 Str / +2 Con
Silence immunity: +23%
Confusion immunity: +24%
Stun/Freeze immunity: +22%
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Neira's MemoryRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +2 Cun / +5 Wil
Confusion immunity: +30%
Stun/Freeze immunity: +30%
Mana when firing critical spell: +3.00
It can be used to generate a personal shield, costing 18 power out of 20/20.
Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8
Ranged Defense: +4
Fatigue: +8%
Changes stats: +4 Con / +3 Wil
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Porinor the Gorebliss (5 def, 11 armour)Requires:
- Strength 35
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5
Fatigue: +24%
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 12 physical
Changes stats: +7 Str / +7 Con
Changes resistances: +9% acid / +7% physical / +3% light / +7% cold / +7% fire / +6% nature / +9% lightning
Changes resistances penetration: +10% nature
Changes damage: +6% light
Talent cooldown: Rush (-5 turns)
Disarm immunity: +23%
Stun/Freeze immunity: +27%
Knockback immunity: +24%
Maximum life: +42.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

LightmightRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes resistances: +6% blight / +50% physical / +10% nature
Changes resistances penetration: +10% light
Changes damage: +25% physical / +6% temporal
Poison immunity: +10%
Disease immunity: +10%
Rings can have magical properties.
This item has been sent to the Item's Vault.

Offalvenom the yew totem of thorny skin [power 40] (18 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 3
When wielded/worn:
Effects on melee hit:
* Slows global speed by 40%
Damage when hit (Melee): 4 nature
Changes resistances penetration: +10% nature / +10% lightning
It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50%, placing all other charms into a 18 cooldown.
When used:
100% chance to regenerate 7 equilibrium.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
