
focusing ash wand of shielding [power 176] (20 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 2
It can be used to create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Reduce 1 talent cooldowns by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Harokor the ash totem of healing [power 188] (15 cooldown) =Trans heal=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Changes stats: +1 Mag
Changes damage: +9% arcane / +3% blight
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +60.00
Spell crit. chance: +1%
Damage Shield penetration: +20%
It can be used to heal yourself and all friendly characters within 10 spaces for 188
Activation puts all charms on cooldown for 15 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Demonire the linen cloak (1 def, 0 armour) =trans crono=Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 53%
* 20% chance to reduce damage dealt by 21%
Damage when hit (Melee): 6 temporal
Changes resistances: +11% darkness
Changes resistances penetration: +6% darkness / +5% nature
Changes damage: +12% darkness
Stealth bonus: +6
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
