
stralite battleaxe 'Lisebredalle' (45-67.5 power, 3 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +7.5%
Attack speed: 90%
When wielded/worn:
Accuracy: +6
Changes stats: +4 Dex
Spellpower on spell critical (stacks up to 3 times): +2
Maximum vim: +10.00
Spellpower: +8
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

quick dwarven-steel dagger of massacre (24-31.2 power, 7 apr)Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 3
Base power: 24.0 - 31.2
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 90%
When wielded/worn:
Accuracy: +4
Changes stats: +2 Dex
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Silent Blade (25-32.5 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+10 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

warbringer's dwarven-steel battleaxe of purging (33-49.5 power, 2 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 33.0 - 49.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 25% chance to remove a magical effect
Damage (Melee): +17 nature
When wielded/worn:
Physical power: +10 (+5 eff.)
Changes stats: +5 Con
Changes resistances penetration: +9% physical
Disarm immunity: +25%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Aerota the stralite shield (10 def, 6 armour, 195 block)Requires:
- Strength 35
- Talent Armour Training (level 2)
Infused by arcane disrupting forces
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +6
Defense: +10 (+6 eff.)
Ranged Defense: +10 (+6 eff.)
Fatigue: +14%
Effects when hit in melee:
* 31% chance to reduce powers by 20%
* 26 arcane resource burn
Changes stats: +10 Con
Changes resistances: +11% acid / +3% blight / +11% nature / +6% mind / +14% arcane
Talent granted: +4 Block
Physical save: +7 (+4 eff.)
Disarm immunity: +15%
Handheld deflection devices.
This item has been sent to the Item's Vault.

dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires:
- Talent Armour Training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +2
Damage (Melee): 7 arcane
Changes stats: +3 Mag / +5 Wil
Changes resistances: +6% arcane
It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

steady hardened leather sling of recursionRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +8
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Accuracy: +8 (+8 eff.)
Talent cooldown: Steady Shot (-1 turn)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

spellstreaming dwarven-steel gauntlets of war-making (0 def, 2 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +2
Critical mult.: +7.00%
Mana each turn: +0.15
Spellpower: +9 (+4 eff.)
Spell crit. chance: +15%
Mental crit. chance: +8%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+8 eff.)
It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Physical crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Eclipse (18-21.6 power, 4 apr, physical element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+6 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
