Emelydhevea (50-70 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 50.0 - 70.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 darkness / +22 insidious poison
Damage against: +9% Living
When wielded/worn:
Effects on melee hit:
* 10% chance to disease
Changes resistances: +12% blight
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Emelydhevea (50-70 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 50.0 - 70.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 darkness / +22 insidious poison
Damage against: +9% Living
When wielded/worn:
Effects on melee hit:
* 10% chance to disease
Changes resistances: +12% blight
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
gold ring 'Murkhacker'
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +6
Damage when hit (Melee): 20 darkness
Changes resistances: +22% darkness
Changes damage: +11% darkness / +15% temporal
Physical save: +8
Spell save: +10
Mental save: +12
Spellpower: +8
Mindpower: +7
Rings can have magical properties.
This item has been sent to the Item's Vault.
gold ring 'Murkhacker'Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +6
Damage when hit (Melee): 20 darkness
Changes resistances: +22% darkness
Changes damage: +11% darkness / +15% temporal
Physical save: +8
Spell save: +10
Mental save: +12
Spellpower: +8
Mindpower: +7
Rings can have magical properties.
This item has been sent to the Item's Vault.
gold ring 'Murkhacker'
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +6
Damage when hit (Melee): 20 darkness
Changes resistances: +22% darkness
Changes damage: +11% darkness / +15% temporal
Physical save: +8
Spell save: +10
Mental save: +12
Spellpower: +8
Mindpower: +7
Rings can have magical properties.
This item has been sent to the Item's Vault.
gold ring 'Murkhacker'Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +6
Damage when hit (Melee): 20 darkness
Changes resistances: +22% darkness
Changes damage: +11% darkness / +15% temporal
Physical save: +8
Spell save: +10
Mental save: +12
Spellpower: +8
Mindpower: +7
Rings can have magical properties.
This item has been sent to the Item's Vault.
cured leather sling 'Ragulemas'
Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 2
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
When this weapon hits: Arcane Vortex (10% chance level 3).
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Physical power: +6
Changes stats: +2 Str / +1 Mag
Changes resistances: +6% temporal
Changes damage: +6% arcane
Grants telepathy: Demon/Minor Demon/Major
Spellpower: +5
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
cured leather sling 'Ragulemas'Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 2
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
When this weapon hits: Arcane Vortex (10% chance level 3).
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Physical power: +6
Changes stats: +2 Str / +1 Mag
Changes resistances: +6% temporal
Changes damage: +6% arcane
Grants telepathy: Demon/Minor Demon/Major
Spellpower: +5
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Dredragrim the dwarven lantern
Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +7
Changes stats: +5 Wil
Changes resistances: +5% arcane / +6% all
Changes damage: +6% arcane
Critical mult.: +14.00%
Spell save: +23
Only die when reaching: -140.00 life
Light radius: +4
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Dredragrim the dwarven lanternRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +7
Changes stats: +5 Wil
Changes resistances: +5% arcane / +6% all
Changes damage: +6% arcane
Critical mult.: +14.00%
Spell save: +23
Only die when reaching: -140.00 life
Light radius: +4
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
dragonbone longbow 'Nightguile'
Requires:
- Dexterity 48
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Burst (radius 1) on hit: +4 darkness
When wielded/worn:
Effects on ranged hit:
* 9 arcane resource burn
Changes stats: +5 Dex / +3 Wil / +4 Cun
Changes resistances: +13% acid / +9% darkness / +10% fire / +14% lightning / +12% cold
Changes resistances penetration: +19% physical
Changes damage: +3% darkness
Talent mastery: +0.10 Wild-gift / Antimagic
Spell save: +8
Mindpower: +10
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
dragonbone longbow 'Nightguile'Requires:
- Dexterity 48
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Burst (radius 1) on hit: +4 darkness
When wielded/worn:
Effects on ranged hit:
* 9 arcane resource burn
Changes stats: +5 Dex / +3 Wil / +4 Cun
Changes resistances: +13% acid / +9% darkness / +10% fire / +14% lightning / +12% cold
Changes resistances penetration: +19% physical
Changes damage: +3% darkness
Talent mastery: +0.10 Wild-gift / Antimagic
Spell save: +8
Mindpower: +10
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Emywe the Abyssraze (7 def, 13 armour)
Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by arcane disrupting forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Defense: +7
Fatigue: +26%
Damage when hit (Melee): 8 fire
Changes stats: +4 Str / +6 Con
Changes resistances: +16% blight / +23% fire / +16% nature
Changes resistances penetration: +15% arcane
Changes damage: +6% blight / +6% fire
Reduced damage from: +9% Unnatural
Critical mult.: +5.00%
Maximum life: +62.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Emywe the Abyssraze (7 def, 13 armour)Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by arcane disrupting forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Defense: +7
Fatigue: +26%
Damage when hit (Melee): 8 fire
Changes stats: +4 Str / +6 Con
Changes resistances: +16% blight / +23% fire / +16% nature
Changes resistances penetration: +15% arcane
Changes damage: +6% blight / +6% fire
Reduced damage from: +9% Unnatural
Critical mult.: +5.00%
Maximum life: +62.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Splendouroracle the pouch of voratun shots (23/23, 52-62 power, 6 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 51.5 - 61.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* Create an explosion dealing 141 cold damage (1/turn)
* 20% chance to knock the target back 3 spaces and deal 141 physical damage
Damage (Ranged): +17 physical / +8 light / +11 temporal / +16 arcane
Damage (radius 1) on hit: +12 arcane
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Splendouroracle the pouch of voratun shots (23/23, 52-62 power, 6 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 51.5 - 61.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 23
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* Create an explosion dealing 141 cold damage (1/turn)
* 20% chance to knock the target back 3 spaces and deal 141 physical damage
Damage (Ranged): +17 physical / +8 light / +11 temporal / +16 arcane
Damage (radius 1) on hit: +12 arcane
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.