
Ring of the War MasterRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10
Changes stats: +3 Str / +3 Dex / +3 Con
Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Finishing moves +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Archery excellence +0.30 Technique / Shield offense +0.30 Technique / Grappling +0.30 Technique / Dual weapons
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.

Islyvea the elven-silk cloak (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3
Effects on melee hit:
* 30% chance to corrode armor
Damage when hit (Melee): 8 blight
Changes stats: +3 Cun / +4 Dex
Changes resistances: +10% acid / +25% darkness / +21% blight / +10% fire / +10% lightning / +10% cold
Changes resistances penetration: +20% darkness
Changes damage: +24% darkness / +6% temporal
Stealth bonus: +22
Maximum life: +60.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Windraptor' (0 def, 9 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +19.0%
Armour: +9
Damage (Melee): 10 acid / 8 fire / 10 lightning / 7 cold
Damage when hit (Melee): 8 mind
Changes stats: +5 Wil / +5 Mag
Changes resistances: +6% nature / +3% mind
Changes damage: +6% nature
Critical mult.: +15.00%
Mental save: +8
Maximum life: +78.00
Spell crit. chance: +18%
Mental crit. chance: +20%
When used to modify unarmed attacks:
Base power: 41.5 - 45.7
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +11
Armour Penetration: +5
Physical crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
On weapon hit:
* Slows global speed by 40%
Damage (Melee): +18 ice / +13 acid / +29 fire / +11 lightning
Burst (radius 1) on hit: +4 nature
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Dúathedlen HeartRequires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent mastery: +0.10 Cunning / Stealth
Light radius: -1000
Infravision radius: +6
It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) :
Effective talent level: 3.0
Power cost: 10 out of 15/15.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 143.23 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
