

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: -0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 990 damage for 8 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +15% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10 (+1 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to attempt to inflict 2182.76 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s), costing 32 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +24 nature / +12 arcane
When wielded/worn:
Accuracy: +15 (+4 eff.)
Physical crit. chance: +25.0%
Physical power: +8 (+2 eff.)
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +7 Con
Changes resistances: +6% lightning / +9% nature
Changes damage: +15% arcane / +42% temporal
Talent granted: +1 Command Staff
Critical mult.: +32.00%
Reduces incoming crit damage: 15.00%
Physical save: +30 (+8 eff.)
Spell save: +30 (+8 eff.)
Mental save: +15 (+3 eff.)
Cut immunity: +15%
Disarm immunity: +20%
Life regen: +2.00
Maximum mana: +40.00
Maximum vim: +30.00
Spellpower: +35 (+5 eff.)
Spell crit. chance: +9%
Healing mod.: +30%
Damage Shield penetration: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 166% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +22.0%
Capacity: 22
On weapon hit:
* 72% chance to gain 10% of a turn (3/turn limit)
* 72% chance to daze at end of turn
* 20% chance to curse the target
* 25% chance for lightning to arc to a second target
On weapon crit:
* cripple the target
Damage (Ranged): +38 lightning / +15 darkness / +16 blight / +20 light
Burst (radius 1) on hit: +4 lightning
Burst (radius 2) on crit: +8 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 4
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Attack speed: 100%
Dam. multiplier: 120%
Firing range: +7
On weapon hit:
* Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4.
Travel speed: +600%
Attacks use: 2.0 Steam
"Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!"
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Power: 66% Range: 1.1x
Uses stat: 0% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +28
Attack speed: 100%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
On weapon hit:
* 69% chance to gain 10% of a turn (3/turn limit)
* 40% chance to blind
Travel speed: +600%
Damage (Ranged): +21 lightning
Burst (radius 1) on hit: +4 temporal
Damage conversion: 41% temporal
Attacks use: 2.0 Steam
When wielded/worn:
Armour penetration: +2
Fatigue: -4%
Changes stats: +2 Cun / +2 Str
Changes resistances penetration: +18% physical
Changes damage: +22% lightning / +6% light
Maximum encumbrance: +30
Maximum life: +20.00
Damage Shield penetration: +60%
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 203% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +36
Crit. chance: +21.0%
Capacity: 22
On weapon hit:
* 76% chance to gain 10% of a turn (3/turn limit)
* 25% chance to put talents on cooldown
Travel speed: +200%
Damage (Ranged): +4 blight / +16 temporal / +16 lightning
Burst (radius 1) on hit: +16 temporal
Burst (radius 2) on crit: +8 lightning / +8 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +15 (+6 eff.)
Armour penetration: +15
Armour: +20
Defense: +17 (+8 eff.)
Fatigue: -6%
Changes stats: +10 Str / +6 Con
Changes resistances: +6% arcane
Changes resistances penetration: +10% arcane
Changes damage: +12% mind
Spell save: +20 (+7 eff.)
Maximum stamina: +33.00
Maximum hate: +4.00
Maximum psi: +40.00
Infravision radius: +2
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 149% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 35.86 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
Damage (Melee): +25 ice
When wielded/worn:
Damage when hit (Melee): 40 ice
Changes resistances: +25% cold
Changes damage: +20% cold
Ice block penetration: +35%
No Winter Storm Active
It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area, costing 30 power out of 40/40.
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 139% Range: 1.2x
Uses stats: 70% Dex, 50% Mag, 50% Cun
Damage type: Ice
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
On weapon hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.


Requires:
- Talent Naloren Combat Style
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+2 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.


Requires:
- Talent Naloren Combat Style
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+3 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Power: 156% Range: 1.4x
Uses stats: 110% Mag, 70% Dex
Damage type: Temporal darkness
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +30
Crit. chance: +6.0%
Capacity: 0
When this weapon hits: Spatial Tether (10% chance level 1).
When this weapon hits: Dimensional Anchor (5% chance level 1).
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 185% Range: 1.4x
Uses stats: 70% Dex, 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +36
Crit. chance: +3.0%
Capacity: 51
Turns elapse between self-loadings: -5
On weapon hit:
* 40% chance to inflict 15% damage reduction
* Random elemental explosion
Damage (Ranged): +12 darkness / +8 mind
Burst (radius 1) on hit: +4 darkness
Burst (radius 2) on crit: +8 darkness / +8 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Changes resistances: +0% all / +15% temporal
Reduce damage by fixed amount: +0 all
Changes damage: +15% temporal
Movement speed: +0%
Combat speed: +0%
Casting speed: +0%
Mental speed: +0%
Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.
It can be used to flip the hourglass (sands currently flowing towards stability), costing 20 power out of 20/20.
This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.
This item has been sent to the Item's Vault.


Requires:
Powered by arcane forces
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Changes stats: +1 Str
Changes damage: +15% mind
Critical mult.: +10.00%
Lowers spell cool-downs by: 10%
Mindpower: +6 (+3 eff.)
Mental crit. chance: +4%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+2 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage (Melee): 5 % chance of confusion
Damage when hit (Melee): 5 % chance of confusion
Changes resistances: -10% mind
Changes resistances penetration: +20% mind
Changes damage: +25% mind
Mental save: +35 (+10 eff.)
Confusion immunity: -100%
Mindpower: +8 (+4 eff.)
It can be used to activate talent Inner Demons (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 13% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.


Requires:
- Constitution 48
- Talent Naloren Combat Style
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +10
Defense: +5 (+2 eff.)
Fatigue: +16%
Changes stats: +6 Str / +2 Dex / +3 Mag / +1 Wil / +7 Con
Changes resistances: +30% acid / +6% temporal / +3% lightning
Changes resistances penetration: +15% acid
Changes damage: +6% acid
Reduces incoming crit damage: 15.00%
Life regen: +3.40
Maximum life: +190.00
Infravision radius: +3
Healing mod.: +30%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
This object's appearance was changed to Therapeutic Platemail.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+6 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +4 Wil / +8 Mag
Physical save: +0 (+0 eff.)
Spell save: +6 (+2 eff.)
Pinning immunity: +0%
Knockback immunity: +0%
Teleport immunity: +0%
Mana each turn: +0.40
Maximum mana: +44.00
Spell crit. chance: +4%
Lowers spell cool-downs by: 10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
- Talent Heavy Armour Training (level 1)
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% physical / +10% fire
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) :
Effective talent level: 3.0
Power cost: 45 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5.
The sound wave is so strong, your foes also take 71.50 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.


Requires:
Powered by arcane forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 8 darkness
Changes stats: +14 Mag / +15 Wil
Changes resistances: +40% light / +5% arcane
Changes resistances penetration: +25% darkness
Changes damage: +20% light / +15% darkness
Spellpower: +26 (+6 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.