

Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness, costing 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome, costing 50 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +12
Defense: +14 (+6 eff.)
Changes stats: +0 Str / +8 Dex / +0 Mag / +0 Cun / +0 Con
Reduces opponents crit chance: 7%
When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you.
A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features.
This item has been sent to the Item's Vault.


Lisoyann the steel greatmaul (37-55.5 power, 2 apr)
Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 37.0 - 55.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 21% chance to cause random gloom
Damage (Melee): +12 mind
Burst (radius 1) on hit: +4 mind
When wielded/worn:
Accuracy: +9 (+9 eff.)
Defense: +10 (+8 eff.)
Changes stats: +4 Cun / +2 Wil
Disarm immunity: +31%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +2.0%
Changes stats: +6 Wil / +17 Cun / +2 Con
Changes resistances: +29% blight
Changes resistances cap: +10% blight
Changes damage: +3% blight
Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic
Physical save: +21 (+8 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+2 eff.)
Stamina each turn: +0.80
Maximum stamina: +15.00
Light radius: -2
Infravision radius: +8
Healing mod.: +23%
Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Steam Pool
Infused by arcane disrupting forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 5
Base power: 40.5 - 60.8
Uses stats: 50% Mag, 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
Block value: +89
On weapon hit:
* disrupts spell-casting
Damage against: +5% Unnatural
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +6
Defense: +19 (+9 eff.)
Fatigue: +12%
Talent granted: +3 Block
Deflect projectiles away: +14%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.