

Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 5
It must be held with both hands.
Base power: 66.5 - 106.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
This weapon will act as a psionic focus.
Armour Penetration: +16
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 16% chance to inflict damage reduction
* 37% chance to cause random gloom
* 20% chance to curse the target
Damage (Melee): +23 mind / +8 light
When wielded/worn:
Effects on melee hit:
* 30% chance to blind
Changes stats: +6 Cun / +6 Wil
Changes resistances penetration: +10% light
Changes damage: +6% arcane
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +8 arcane
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +5
Defense: +5 (+2 eff.)
Maximum wards: +2 fire
Changes resistances penetration: +10% lightning
Changes damage: +15% fire
Talents granted: +1 Ward +1 Command Staff
Critical mult.: +12.00%
Maximum neg.energy: +23.00
Spellpower: +6 (+2 eff.)
Spell crit. chance: +2%
Light radius: -1
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 25.0 - 37.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +11
Physical crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
Damage (Melee): +10 lightning / +10 sound
When wielded/worn:
Changes resistances: +9% sound / +9% lightning
Changes resistances penetration: +15% lightning
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 40% chance to corrode armour by 30%
Damage (Ranged): +17 fire
Burst (radius 1) on hit: +2 acid / +4 temporal
When wielded/worn:
Ammo reloads per turn: +5
Changes stats: +3 Mag
Changes resistances penetration: +12% temporal / +14% physical
Changes damage: +6% acid / +23% fire / +12% temporal / +32% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
Damage (Ranged): +46 nature
Burst (radius 1) on hit: +2 mind
When wielded/worn:
Changes resistances: +21% acid / +20% lightning / +3% darkness / +9% mind / +32% cold / +23% fire / +9% nature / +23% all
Changes resistances penetration: +38% nature
Spell save: +18 (+4 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +10.0%
Physical power: +21 (+10 eff.)
Defense: +30 (+11 eff.)
Damage when hit (Melee): 12 temporal
Changes stats: +10 Mag / +6 Wil / +3 Cun
Changes resistances: +27% lightning
Changes resistances penetration: +10% temporal / +9% physical
Changes damage: +18% lightning / +29% temporal / +20% physical
Physical save: +36 (+14 eff.)
Mental save: +21 (+7 eff.)
Maximum hate: +8.00
Combat speed: +10%
Reduces paradox anomalies(equivalent to willpower): +16
Talent on hit(mindpower): Slime Spit (10% chance level 1).
It can be used to activate talent Shattering Shout, placing all other charms into a 35 cooldown :
Effective talent level: 5.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 130.76 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
It is part of a set of items.
Base power: 81.9 - 122.8
Uses stats: 50% Mag, 120% Str
Damage type: Arcane
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +0.0%
Physical power: +12 (+2 eff.)
Changes stats: +3 Wil / +3 Con
Changes resistances penetration: +0% arcane / +0% physical
Changes damage: +10% arcane
Spellpower: +12 (+3 eff.)
Spell crit. chance: +0%
It can be used to recover the Crystal Focus (destroys this weapon), costing 1 power out of 1/1.
Massive two-handed mauls. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.


Requires:
- Strength 60
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
It is part of a set of items.
When wielded/worn:
Armour: +32
Defense: +19 (+6 eff.)
Fatigue: +26%
Changes stats: +8 Mag / +8 Con / +12 Lck
Changes resistances: +35% arcane / +15% physical
Physical save: +25 (+7 eff.)
Spell save: +35 (+12 eff.)
Blindness immunity: +0%
Poison immunity: +60%
Disease immunity: +60%
Stun/Freeze immunity: +0%
It can be used to recover the Crystal Heart (destroys this armour), costing 1 power out of 1/1.
A suit of armour made of metal plates. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% fire
Talent granted: +1 Command Staff
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 78.0 - 117.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +34 acid / +58 nature
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +16.0%
Effects on melee hit:
* 20% chance to slow global speed by 67%
Changes resistances: +3% lightning / +9% cold / +9% light / +3% darkness
Changes resistances penetration: +24% acid / +21% nature
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 nature
Changes resistances: +3% nature
Changes resistances penetration: +20% cold
Changes damage: +30% acid / +9% cold
Talent granted: +1 Command Staff
Spellpower: +15 (+5 eff.)
Spell crit. chance: +30%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.