
Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10
Changes damage: +5% temporal
Spell save: +10
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Swordbreaker (25-32.5 power, 20 apr)Requires:
- Dexterity 10
- Cunning 10
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 50% Cun
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Betomitira the steel dagger (10.5-13.65 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 10.5 - 13.7
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance to remove a magical effect
Damage (Melee): +4 temporal / +20 mind / +12 nature
When wielded/worn:
Changes resistances: +3% mind
Changes resistances penetration: +5% mind
Changes damage: +3% mind
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown.
Sharp, short and deadly.
This item has been sent to the Item's Vault.

spiritwalker's rough leather belt of unlifePowered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +1 Mag
Changes resistances: +6% blight
Mana each turn: +0.11
Maximum mana: +21.00
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Borydehor (25.5-33.15 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 4
Base power: 25.5 - 33.1
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn
Damage (Melee): +36 insidious poison
Burst (radius 2) on crit: +4 physical
When wielded/worn:
Changes stats: +1 Str / +1 Dex
Changes resistances: +6% temporal
Stamina each turn: +0.40
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Geruineg the steel dagger (12-15.6 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 12.0 - 15.6
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +18 insidious poison / +4 temporal / +6 nature
When wielded/worn:
Accuracy: +5
Defense: +6
Changes resistances: +2% physical
Disease immunity: +10%
Only die when reaching: -20.00 life
Sharp, short and deadly.
This item has been sent to the Item's Vault.
