

Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
Damage (Melee): +31 insidious poison
When wielded/worn:
Armour penetration: +13
Changes resistances: +28% acid / +3% temporal / +13% fire / +16% cold / +13% lightning
Changes resistances penetration: +13% physical
Changes damage: +13% physical
Spell save: +7 (+4 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Steam Pool
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Power: 152% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.3% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +95
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 20
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +4 blight / +4 arcane
Damage (radius 1) on hit: +4 blight
Attacks use: 1.0 Steam
When wielded/worn:
Accuracy: +22 (+5 eff.)
Physical crit. chance: +15.0%
Armour: +6
Defense: +10 (+4 eff.)
Fatigue: +12%
Changes stats: +8 Str
Changes resistances: +9% temporal / +29% fire
Changes resistances penetration: +10% temporal
Changes damage: +6% temporal / +14% physical
Talent granted: +3 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +10.0%
Physical power: +14 (+3 eff.)
Changes resistances: +9% lightning / +3% temporal / +9% light / +6% blight / +9% cold
Changes resistances penetration: +10% acid
Changes damage: +30% arcane / +9% mind
Talent granted: +1 Command Staff
Critical mult.: +36.00%
Spellpower: +25 (+14 eff.)
Spell crit. chance: +36%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Str / +3 Mag / +1 Wil / +13 Con
Changes damage: +30% arcane
Talent granted: +1 Command Staff
Life regen: +4.00
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +37 (+18 eff.)
Spell crit. chance: +5%
Healing mod.: +48%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 55.5 - 83.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Curse of Vulnerability (20% chance level 5).
On weapon crit:
* Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Accuracy: +27 (+7 eff.)
Physical crit. chance: +19.0%
Physical power: +14 (+3 eff.)
Damage when hit (Melee): 4 lightning
Changes stats: +9 Dex
Changes resistances: +6% mind / +3% blight
Spell save: +9 (+4 eff.)
Pinning immunity: +10%
Stun/Freeze immunity: +10%
Teleport immunity: +20%
Combat speed: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 85.5 - 119.7
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +18
Armour Penetration: +26
Crit. chance: +39.0%
Capacity: 21
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage (Ranged): +12 temporal / +8 mind
Damage (radius 2) on crit: +20 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 68.5 - 95.9
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +15
Armour Penetration: +22
Crit. chance: +16.5%
Capacity: 54
Turns elapse between self-loadings: 3
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +12 acid
Damage (radius 1) on hit: +8 acid
Damage (radius 2) on crit: +12 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 91.0 - 127.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +36
Crit. chance: +41.0%
Capacity: 21
On weapon hit:
* 20% chance to reduce armor by 23%
* 21% chance to slow global speed by 57%
* 20% chance to knock the target back 3 spaces and deal 189 physical damage
On weapon crit:
* Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage (Ranged): +4 acid / +47 physical
Damage (radius 1) on hit: +8 darkness / +12 acid
Damage (radius 2) on crit: +8 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Physical power: +25 (+6 eff.)
Armour: +30
Defense: +65 (+16 eff.)
Fatigue: +8%
Changes stats: +6 Cun / +7 Str
Changes resistances: +11% physical
Mental save: +25 (+7 eff.)
Only die when reaching: -80.00 life
Maximum stamina: +34.34
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Accuracy: +58 (+12 eff.)
Armour penetration: +20
Physical crit. chance: +11.0%
Defense: +10 (+3 eff.)
Changes resistances: +6% light / +5% arcane / +3% nature
Changes resistances penetration: +5% cold / +15% all
Knockback immunity: +10%
Healing mod.: +21%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
On weapon hit:
* 20% chance to reduce armor by 20%
Damage (Ranged): +30 fire
Damage (radius 1) on hit: +8 lightning
Damage (radius 2) on crit: +126 fire
When wielded/worn:
Changes stats: +3 Con / +9 Mag
Changes resistances: +6% lightning
Changes resistances penetration: +26% fire
Changes damage: +21% arcane / +26% fire
Spellpower: +15 (+9 eff.)
Global speed: +9%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 57.5 - 86.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce armor by 38%
* 21% chance to slow global speed by 42%
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
* Create an explosion dealing 100 cold damage (1/turn)
* 25% chance for lightning to strike from the target to a second target dealing 100 damage
Damage (radius 1) on hit: +4 acid
When wielded/worn:
Damage when hit (Melee): 4 nature
Changes resistances: +12% acid
Changes resistances penetration: +42% cold
Changes damage: +6% nature / +38% cold
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 10% chance to reduce strength, dexterity, and constitution by 21
Damage (Ranged): +12 blight
When wielded/worn:
Accuracy: +29 (+5 eff.)
Armour penetration: +18
Physical power: +18 (+4 eff.)
Changes stats: +9 Str
Changes resistances penetration: +20% lightning / +20% temporal / +14% physical / +23% all
Changes damage: +12% blight / +23% physical / +23% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +40 (+7 eff.)
Armour penetration: +27
Physical crit. chance: +12.0%
Defense: +12 (+3 eff.)
Changes resistances: +3% lightning / +9% temporal / +3% light / +12% blight / +3% cold
Changes resistances penetration: +12% physical
Changes damage: +12% lightning
Critical mult.: +34.00%
Disarm immunity: +40%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Str / +7 Mag / +2 Wil
Changes resistances: +37% lightning / +30% mind / +15% all
Changes resistances penetration: +20% mind / +25% cold
Changes damage: +25% lightning / +60% mind
Psi each turn: +0.85
Maximum psi: +40.00
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-9 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+8 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.