
Layyyathra the Chargeoozer (13 def, 13 armour)Requires:
- Strength 18
Powered by arcane forces
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +13
Defense: +13 (+6 eff.)
Fatigue: +8%
Effects on melee hit:
* 40% chance to daze
Changes stats: +10 Cun / +4 Wil
Changes resistances: +16% temporal
Changes damage: +12% lightning
Mental save: +31 (+16 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Feathersteel AmuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +20%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.

ChargewarRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 30% chance to corrode armour by 30%
Changes resistances: +18% lightning
Changes resistances penetration: +10% acid
Changes damage: +3% lightning
Stun/Freeze immunity: +34%
Life regen: +0.80
Rings can have magical properties.
This item has been sent to the Item's Vault.

NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+3 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+4 eff.)
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 14 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.04 cold and 13.03 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

Emorithra the dwarven-steel helm (0 def, 7 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +4 (+2 eff.)
Physical crit. chance: +3.0%
Armour: +7
Fatigue: +4%
Changes stats: +5 Str
Changes damage: +9% physical
Physical save: +6 (+2 eff.)
Only die when reaching: -40.00 life
Infravision radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Ragochak the FlashblurRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
Burst (radius 1) on hit: +2 fire
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +6 Dex
Changes resistances penetration: +15% fire / +8% physical
Maximum psi: +20.00
Mindpower: +2 (+1 eff.)
Damage Shield penetration: +27%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Heavy Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+10 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
