
Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Strength 14
- Talent Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

Chylathadig the stralite greatmaul (57.5-86.25 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 57.5 - 86.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +28 insidious poison / +17 cold
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +13.0%
Physical power: +4
Changes resistances: +3% cold
Disease immunity: +5%
Stun/Freeze immunity: +5%
Maximum life: +20.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 28.5 dam, 104.5 block)Requires:
- Strength 20
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 28.5 - 34.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +5.0%
Block value: +104
When wielded/worn:
Armour: +2
Defense: +8
Ranged Defense: +8
Fatigue: +12%
Changes resistances: +15% blight / +30% darkness
Talent granted: +3 Block
Stamina each turn: +2.00
Special effect on block: 30% chance of pulling in the attacker
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 3 armour)Requires:
- Talent Armour Training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +4 Mag
Changes resistances: +15% lightning
Changes resistances cap: +5% lightning
Changes damage: +10% lightning
Critical mult.: +20.00%
Spell crit. chance: +5%
It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) :
Effective talent level: 3.0
Power cost: 16 out of 16/16.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Invokes a forking beam of lightning doing 24.88 to 74.65 damage and forking to another target.
It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Poliriayanne the hardened leather slingRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Accuracy: +18 (+5 eff.)
Armour penetration: +7
Physical crit. chance: +3.0%
Armour: +2
Changes stats: +2 Wil / +4 Con
Changes resistances penetration: +7% all
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
