
MayuratiraRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical crit. chance: +5.0%
Armour: +6
Changes stats: +3 Str / +1 Dex
Changes resistances: +2% physical / +12% light / +10% darkness
Blindness immunity: +25%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

bright brass lantern of healthRequires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Maximum life: +40.00
Light radius: +5
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

umbral hardened leather gloves of the juggernaut (0 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Damage (Melee): 7 darkness
Changes stats: +2 Con
Changes resistances: +5% darkness
Changes damage: +3% darkness
Physical save: +11 (+5 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
Disarm immunity: +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

starseer's cashmere wizard hat of the Brotherhood (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +4 Mag / +2 Con
Changes damage: +6% temporal / +4% light / +6% physical / +6% arcane / +5% darkness
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Feathersteel AmuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Defense: +15 (+7 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.

Turbocutter (30-45 power, 23 apr)Requires:
- Strength 24
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 3
Base power: 30.0 - 45.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +23
Crit. chance: +4.0%
Attack speed: 100%
Block value: +50
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +5
Defense: +16 (+8 eff.)
Fatigue: +8%
Talent masteries: +0.20 Steamtech / Battlefield management +0.20 Steamtech / Sawmaiming
Talent granted: +2 Block
Increases the speed bonus from Saw Wheels by 25%.
"Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..."
This item has been sent to the Item's Vault.

heroism infusion of the wizard (die at -664; dur 11; cd 29)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 11 turns.
While Heroism is active, you will only die when reaching -664 life.
The duration and life will increase by 1% for every 1% life you have lost (currently 665 life, 11 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

wild infusion of the wizard (res 18%; magical, physical; dur 5; cd 13)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 5 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
