pair of hardened leather boots 'Lelendur' (0 def, 3 armour)
2.0
T3 feet armor
[Random Unique]
Arcane/Master
While equipped:
Stats +6 Mag
dps ----------
Phys.crit +5.0%
Spell.crit +1%
Phys.pwr +4 (+1 eff.)
Spell.pwr +6 (+2 eff.)
Res.pen +15% arcane
Apr +6
Melee Ret 4 blight
----- def -----
Armour +3
Fatigue +3%
Spell.save +7 (+3 eff.)
---------- misc
Mana/s.crit +2.00
Max.vim +10.00
Spell.cld 20%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
pair of hardened leather boots 'Lelendur' (0 def, 3 armour)2.0
T3 feet armor
[Random Unique]
Arcane/Master
While equipped:
Stats +6 Mag
dps ----------
Phys.crit +5.0%
Spell.crit +1%
Phys.pwr +4 (+1 eff.)
Spell.pwr +6 (+2 eff.)
Res.pen +15% arcane
Apr +6
Melee Ret 4 blight
----- def -----
Armour +3
Fatigue +3%
Spell.save +7 (+3 eff.)
---------- misc
Mana/s.crit +2.00
Max.vim +10.00
Spell.cld 20%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Rainwedge the voratun torque of mindblast [power 1129] (8 cooldown)
2.0
T5 torque charm
[Random Unique]
Psionic
While equipped:
dps ----------
Mind.crit +2%
On Hit (Melee):
* 30% chance to blind
----- def -----
Resists +6% nature
Mind.save +23 (+8 eff.)
---------- misc
Wards +3 physical +3 mind
+2 darkness
Talents +1 Ward
Fire a blast of psionic energies in a range 7 beam dealing 649.17 to 1298.35 mind damage
Puts all charms on 8 cooldown
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
Rainwedge the voratun torque of mindblast [power 1129] (8 cooldown)2.0
T5 torque charm
[Random Unique]
Psionic
While equipped:
dps ----------
Mind.crit +2%
On Hit (Melee):
* 30% chance to blind
----- def -----
Resists +6% nature
Mind.save +23 (+8 eff.)
---------- misc
Wards +3 physical +3 mind
+2 darkness
Talents +1 Ward
Fire a blast of psionic energies in a range 7 beam dealing 649.17 to 1298.35 mind damage
Puts all charms on 8 cooldown
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
Tarrasca (0 def, 50 armour)
Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+14 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.
Tarrasca (0 def, 50 armour)Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+14 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.
Sawrd (159% power, 19 apr)
3.0
T5 greatsword 2H weapon
[Unique]
Steamtech
Power 160% Range: 1.6x
Uses 120% Str
Dmg Phys.bleed
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Recurse +3
Rcrse.rdc -67%
While equipped:
Stats +7 Str +7 Dex +7 Cun
---------- misc
Masteries
+0.20 Technique/Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Sawrd (159% power, 19 apr)3.0
T5 greatsword 2H weapon
[Unique]
Steamtech
Power 160% Range: 1.6x
Uses 120% Str
Dmg Phys.bleed
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Recurse +3
Rcrse.rdc -67%
While equipped:
Stats +7 Str +7 Dex +7 Cun
---------- misc
Masteries
+0.20 Technique/Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Eyal's Will (124% power, 40 apr, nature damage)
3.0
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 124% Range: 1.1x
Uses 60% Wil, 20% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+4 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight +15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 4.5
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 108.16 slime damage for 15 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.
Eyal's Will (124% power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 124% Range: 1.1x
Uses 60% Wil, 20% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+4 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight +15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 4.5
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 108.16 slime damage for 15 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.
The Black Crown (0 def, 15 armour)
3.0
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
---------- misc
Masteries
+0.20 Corruption/Demon seeds
+0.20 Corruption/Demonic pact
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
The Black Crown (0 def, 15 armour)3.0
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
---------- misc
Masteries
+0.20 Corruption/Demon seeds
+0.20 Corruption/Demonic pact
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
drakeskin leather gloves 'Himnir' (0 def, 3 armour)
1.0
T5 hands armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +3 Str +4 Mag +7 Wil
+6 Cun
dps ----------
Melee+ 10 acid 9 fire 9 cold
8 lightning
Dmg.mod +15% arcane
Acc +23 (+5 eff.)
----- def -----
Armour +3
Resists +15% darkness
Phys.save +9 (+3 eff.)
Mind.save +9 (+2 eff.)
Disarm- +50%
---------- misc
Infravis +3
Telepathy Humanoid/Orc
Unarmed combat:
Power 133% Range: 1.1x
Uses 40% Str, 40% Cun, 40% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Acc +19
Apr +5
Crit +15.0%
Atk.spd 100%
Melee+ +15 ice +19 darkness
+20 acid +29 fire
+12 arcane +29 lightning
On Hit: 10% Perfect Control 5
On Crit: 10% Dominate 5
Track:
Puts all charms on 13 cooldown
Level 2.6
Pwr.cost 13 out of 15/15.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 29 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
drakeskin leather gloves 'Himnir' (0 def, 3 armour)1.0
T5 hands armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +3 Str +4 Mag +7 Wil
+6 Cun
dps ----------
Melee+ 10 acid 9 fire 9 cold
8 lightning
Dmg.mod +15% arcane
Acc +23 (+5 eff.)
----- def -----
Armour +3
Resists +15% darkness
Phys.save +9 (+3 eff.)
Mind.save +9 (+2 eff.)
Disarm- +50%
---------- misc
Infravis +3
Telepathy Humanoid/Orc
Unarmed combat:
Power 133% Range: 1.1x
Uses 40% Str, 40% Cun, 40% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Acc +19
Apr +5
Crit +15.0%
Atk.spd 100%
Melee+ +15 ice +19 darkness
+20 acid +29 fire
+12 arcane +29 lightning
On Hit: 10% Perfect Control 5
On Crit: 10% Dominate 5
Track:
Puts all charms on 13 cooldown
Level 2.6
Pwr.cost 13 out of 15/15.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 29 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Elemental Fury
0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Elemental Fury0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)
2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+7 eff.)
Dmg.mod +37% lightning
+37% temporal
+37% physical +37% fire
+37% arcane +37% cold
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+7 eff.)
Dmg.mod +37% lightning
+37% temporal
+37% physical +37% fire
+37% arcane +37% cold
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)
2.0 Encumbrance
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
offense ------
Damage +20% nature
Ignore resists +15% nature
defense ------
Defense +8 (+2 eff.)
Mind save +12 (+4 eff.)
Blind Resist +100%
other -------
Infravision +2
See Stealth +15
See Invisibility +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Effective talent level: 2.0
Power cost 29 out of 35/35.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
offense ------
Damage +20% nature
Ignore resists +15% nature
defense ------
Defense +8 (+2 eff.)
Mind save +12 (+4 eff.)
Blind Resist +100%
other -------
Infravision +2
See Stealth +15
See Invisibility +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Effective talent level: 2.0
Power cost 29 out of 35/35.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.