

Requires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Ranged Defense: +15 (+5 eff.)
Damage (Ranged): 75 lightning
Changes stats: +5 Dex / +7 Mag
Changes resistances: +20% lightning
Changes damage: +20% lightning
Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air
Spellpower: +20 (+4 eff.)
Movement speed: +10%
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+8 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+6 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% blight / +20% darkness / +20% acid
Critical mult.: +20.00%
Spellpower on spell critical (stacks up to 3 times): +5
Maximum mana: +50.00
Maximum vim: +25.00
Spell crit. chance: +8%
The bottom part of Telos's broken staff.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +2.0%
Defense: +25 (+8 eff.)
Damage when hit (Melee): 10 darkness
Changes resistances: +3% physical
Changes damage: +39% darkness
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Maximum stamina: +20.00
Spellpower: +15 (+3 eff.)
Spell crit. chance: +18%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Powered by arcane forces
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +16 (+8 eff.)
Armour: +7
Defense: +12 (+4 eff.)
Fatigue: +8%
Damage when hit (Melee): 2 arcane
Changes stats: +7 Str / +7 Mag / +7 Wil
Changes resistances: +13% lightning
Changes resistances penetration: +5% blight
Changes damage: +3% arcane
Maximum mana: +100.00
Spellpower: +18 (+3 eff.)
Spell crit. chance: +6%
Mindpower: +18 (+6 eff.)
Mental crit. chance: +7%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 63.5 - 101.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Accuracy: +64 (+34 eff.)
Armour penetration: +20
Changes stats: +7 Str
Changes resistances penetration: +17% physical
Changes damage: +15% arcane / +17% physical
Spell save: +12 (+3 eff.)
Mana when firing critical spell: +2.00
Vim when firing critical spell: +1.00
Spellpower: +20 (+4 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +15 (+12 eff.)
Changes stats: +10 Dex / +10 Cun / +7 Con
Changes resistances: +27% fire / +12% mind / +38% cold
Changes resistances penetration: +10% fire
Changes damage: +9% mind / +19% cold
Physical save: +14 (+5 eff.)
Stun/Freeze immunity: +60%
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 4
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +6% cold
Changes resistances penetration: +25% arcane
Spell save: +15 (+4 eff.)
Vim when firing critical spell: +2.00
Spellpower: +30 (+6 eff.)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to reveal the area around you, dispelling darkness (radius 14, power 95 based on Magic), and detect the presence of nearby creatures for 10 turns
Activation puts all charms on cooldown for 10 turns.
When used:
* Increase all damage penetration by 26% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+6 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Mag / +5 Cun
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+2 eff.)
It can be used to turn yourself invisible (power 51, based on Cunning and Magic) for 10 turns
Activation costs 34 power out of 50/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
Poison immunity: +0%
Disease immunity: +0%
Cut immunity: +0%
Life regen: +0.00
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-9 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+4 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+3 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.