Newly picked up
The Untouchable (14 def, 12 armour)
Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)The Untouchable (14 def, 12 armour)
Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
Spellhunt Remnants (1 def, 2 armour)
1.5
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +3%
Mind.pwr +4 (+1 eff.)
Dmg.mod +5% nature
Res.pen +5% nature
----- def -----
Armour +2
Defense +1 (+0 eff.)
Spell.save +4 (+2 eff.)
Max.HP +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.
Spellhunt Remnants (1 def, 2 armour)1.5
T1 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +3%
Mind.pwr +4 (+1 eff.)
Dmg.mod +5% nature
Res.pen +5% nature
----- def -----
Armour +2
Defense +1 (+0 eff.)
Spell.save +4 (+2 eff.)
Max.HP +20.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.
Oozing Heart (17-19 power, 25 apr, nature slow damage)
3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+3 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+3 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 17 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 81.06 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.
Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+3 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+3 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 17 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 81.06 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)
5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+7 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane +30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+7 eff.)
Dmg.mod +30% lightning +30% fire
+30% arcane +30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)
2.0
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+3 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+6 eff.)
Resists +25% nature +13% all
Phys.save +15 (+4 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)2.0
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+3 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+6 eff.)
Resists +25% nature +13% all
Phys.save +15 (+4 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Crimson Robe (12 def, 0 armour)
2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+5 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+6 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
Crimson Robe (12 def, 0 armour)2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+5 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+6 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
Guidance
1.0
T5 lite
[Unique]
Nature/Disrupt
While equipped:
Stats +6 Wil +6 Cun +6 Con
----- def -----
Resists +20% blight
Res.Cap +10% blight
Phys.save +15 (+4 eff.)
Spell.save +15 (+3 eff.)
Mind.save +15 (+3 eff.)
---------- misc
Light +6
Masteries
+0.20 Wild-gift/Call of the wild
+0.50 Wild-gift/Antimagic
Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.
Guidance1.0
T5 lite
[Unique]
Nature/Disrupt
While equipped:
Stats +6 Wil +6 Cun +6 Con
----- def -----
Resists +20% blight
Res.Cap +10% blight
Phys.save +15 (+4 eff.)
Spell.save +15 (+3 eff.)
Mind.save +15 (+3 eff.)
---------- misc
Light +6
Masteries
+0.20 Wild-gift/Call of the wild
+0.50 Wild-gift/Antimagic
Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.
Persistent Will
2.0
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 22 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.
Persistent Will2.0
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 22 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.
Garkul's Teeth
0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+5 eff.)
Mind.save +18 (+4 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 4.0
Pwr.cost 9 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 230.70 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Garkul's Teeth0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+5 eff.)
Mind.save +18 (+4 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 4.0
Pwr.cost 9 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 230.70 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Void Orb
0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +10 (+2 eff.)
Melee+ 15 arcane
Dmg.mod +4% lightning
+4% physical +4% cold
+4% fire +15% arcane
+5% all
Res.pen +10% arcane
----- def -----
Resists +15% arcane
Spell.save +10 (+2 eff.)
Silence- +30%
---------- misc
Max.mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex 2
Manathrust:
Level 4.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd 2000% of base
Is a spell
usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 286.10 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.
Void Orb0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +10 (+2 eff.)
Melee+ 15 arcane
Dmg.mod +4% lightning
+4% physical +4% cold
+4% fire +15% arcane
+5% all
Res.pen +10% arcane
----- def -----
Resists +15% arcane
Spell.save +10 (+2 eff.)
Silence- +30%
---------- misc
Max.mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex 2
Manathrust:
Level 4.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd 2000% of base
Is a spell
usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 286.10 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.
Mnemonic
0.1
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +12 (+3 eff.)
----- def -----
Resists +25% mind
Mind.save +20 (+5 eff.)
Confus- +40%
---------- misc
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Level 2.0
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.
Mnemonic0.1
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +12 (+3 eff.)
----- def -----
Resists +25% mind
Mind.save +20 (+5 eff.)
Confus- +40%
---------- misc
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Level 2.0
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.
Nithan's Force
4.0
T5 sling 1H weapon
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 111%
Range +10
While equipped:
Stats +10 Str +5 Con
dps ----------
Dmg.mod +35% physical
Res.pen +15% physical
----- def -----
Resists +10% physical
Pinning- +30%
Knockbk- +30%
Bull Shot:
Level 4.0
Pwr.cost 14 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.
Nithan's Force4.0
T5 sling 1H weapon
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 111%
Range +10
While equipped:
Stats +10 Str +5 Con
dps ----------
Dmg.mod +35% physical
Res.pen +15% physical
----- def -----
Resists +10% physical
Pinning- +30%
Knockbk- +30%
Bull Shot:
Level 4.0
Pwr.cost 14 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.