
The Gaping Maw (72-108 power, 4 apr)3.0
T5 battleaxe 2H weapon
[Unique]
Nature/Disrupt
Power 72.0 - 108.0 Physical
Uses 112% Wil
Acc+ +0.2% crit / acc
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +50 acid
+50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
Stats +0 Str +0 Wil
dps ----------
Dmg.mod +0% nature
---------- misc
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Rod of Annulment (1/1)2.0
T2 rod charm
[Unique]
Arcane
Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5).
Uses 30 power out of 30/30
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.

dragonbone wand of trap destruction 'Hettemavon' [power 113] (15 cooldown)2.0
T5 wand charm
[Random Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +6% temporal
Res.pen +5% temporal
----- def -----
Resists +6% temporal
Def/telep +15
Res/telep +15%
Dur/telep +15%
---------- misc
Talents +7 Volcano
Cooldown Volcano -4
Disarm traps (113 bonus disarm power, based on Magic) along a range 2 line
Puts all charms on 15 cooldown
100% to regenerate 9 positive energy.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Tree of Life2.0
T4 totem charm
[Unique]
Nature
While equipped:
Stats +7 Wil +6 Con
dps ----------
Mind.pwr +7 (+2 eff.)
Dmg.mod +20% nature
----- def -----
Resists +20% blight
+20% nature
Heal.mod +25%
---------- misc
Masteries
+0.10 Wild-gift/Call of the wild
+0.10 Wild-gift/Harmony
Heals all nearby living creatures by 5 points each turn.
Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns.
Uses 10 power out of 15/15
Activation is instant.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.

Scorpionpride0.1
T4 ring jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +12 Con
dps ----------
Dmg.mod +9% nature
On Hit (Melee):
* Slows global speed by 30%
----- def -----
Resists +6% darkness
Phys.save +16 (+3 eff.)
Spell.save +13 (+4 eff.)
Max.HP +68.00
HP.reg +1.30
Heal.mod +18%
---------- misc
Max.stam +34.00
Rings can have magical properties.
This item has been sent to the Item's Vault.

Emariata0.1
T3 ring jewelry
[Rare]
Master
While equipped:
Stats +8 Str +2 Mag +8 Con
dps ----------
Crit.mult +10.00%
Phys.pwr +8 (+2 eff.)
Spell.pwr +4 (+1 eff.)
S.pwr/crit +6
Res.pen +20% arcane
---------- misc
Mana/turn +0.20
Max.vim +40.00
Rings can have magical properties.
This item has been sent to the Item's Vault.

The Long-Arm4.0
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.1% dam / acc
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

Sawrd (30-48 power, 19 apr)3.0
T5 greatsword 2H weapon
[Unique]
Steamtech
Power 30.0 - 48.0 Phys.bleed
Uses 112% Wil
Acc+ +0.4% crit.pwr / acc
Apr +19
Crit +10.0%
Atk.spd 100%
Recurse +3
Rcrse.rdc -67%
While equipped:
Stats +7 Str +7 Dex +7 Cun
---------- misc
Masteries
+0.20 Technique/Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.

drakeskin leather belt 'Woewisp'1.0
T5 belt armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +5 Str +2 Dex +3 Mag
+2 Cun +11 Con
dps ----------
Phys.pwr +14 (+3 eff.)
Mind.pwr +12 (+3 eff.)
Dmg.mod +25% physical
Res.pen +15% physical
On Hit (Melee):
* 30% chance to inflict 15% damage reduction
----- def -----
Resists +3% darkness
Phys.save +27 (+5 eff.)
---------- misc
Infravis +3
Size +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Life Drinker (42-54.6 power, 11 apr)1.0
T5 dagger 1H weapon
Reqs Mag 44
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 61% Wil, 55% Mag
Acc+ +0.5% APR / acc
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+6 eff.)
Dmg.mod +15% blight
+15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 2.0
Pwr.cost 40 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 6.27 acid and 6.22 blight damage.
If not cleared after five turns it will inflict 35.31 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.
