Summertide (17 def, 15 armour, 260 block)
Requires:
- Willpower 28
- Strength 20
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +15
Defense: +17
Ranged Defense: +17
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +5 Block
Mental save: +18
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8
Light radius: +3
It can be used to send out a beam of light, costing 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
Summertide (17 def, 15 armour, 260 block)Requires:
- Willpower 28
- Strength 20
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +15
Defense: +17
Ranged Defense: +17
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +5 Block
Mental save: +18
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8
Light radius: +3
It can be used to send out a beam of light, costing 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
Chargerot (0 def, 9 armour)
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +15.0%
Armour: +9
Effects on melee hit:
* 47% chance to daze
Damage (Melee): 14 nature
Changes stats: +6 Con
Changes resistances: +10% nature / +3% mind
Changes damage: +11% nature / +3% lightning
Critical mult.: +15.00%
Physical save: +27
Spell save: +10
Mental save: +25
Maximum life: +80.00
Spell crit. chance: +14%
Mental crit. chance: +20%
When used to modify unarmed attacks:
Base power: 43.5 - 47.9
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +13
Armour Penetration: +5
Physical crit. chance: +19.0%
Attack speed: 100%
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Poison Breath (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
Damage (Melee): +8 mind / +28 physical
Burst (radius 2) on crit: +4 lightning / +15 nature / +4 mind
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 4.8
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 34% and provides 19% chances to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Chargerot (0 def, 9 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +15.0%
Armour: +9
Effects on melee hit:
* 47% chance to daze
Damage (Melee): 14 nature
Changes stats: +6 Con
Changes resistances: +10% nature / +3% mind
Changes damage: +11% nature / +3% lightning
Critical mult.: +15.00%
Physical save: +27
Spell save: +10
Mental save: +25
Maximum life: +80.00
Spell crit. chance: +14%
Mental crit. chance: +20%
When used to modify unarmed attacks:
Base power: 43.5 - 47.9
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +13
Armour Penetration: +5
Physical crit. chance: +19.0%
Attack speed: 100%
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Poison Breath (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
Damage (Melee): +8 mind / +28 physical
Burst (radius 2) on crit: +4 lightning / +15 nature / +4 mind
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 4.8
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 34% and provides 19% chances to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Newly picked up
Burnborn (0 def, 3 armour)
Requires:
- Talent Armour Training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +20
Armour penetration: +13
Physical power: +13
Armour: +3
Damage when hit (Melee): 4 arcane
Changes stats: +4 Str / +6 Dex / +8 Cun
Changes resistances: +10% darkness
Changes damage: +12% lightning
Spell save: +25
Spellpower: +2
Infravision radius: +3
Defense after a teleport: +10
Resist all after a teleport: +4%
New effects duration reduction after a teleport: +20%
When used to modify unarmed attacks:
Base power: 33.0 - 46.2
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Accuracy: +22
Armour Penetration: +24
Physical crit. chance: +19.0%
Attack speed: 83%
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon crits: Dominate (10% chance level 5).
Damage (Melee): +11 darkness / +4 fire
Burst (radius 2) on crit: +4 fire
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 195% damage.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Burnborn (0 def, 3 armour)Burnborn (0 def, 3 armour)
Requires:
- Talent Armour Training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +20
Armour penetration: +13
Physical power: +13
Armour: +3
Damage when hit (Melee): 4 arcane
Changes stats: +4 Str / +6 Dex / +8 Cun
Changes resistances: +10% darkness
Changes damage: +12% lightning
Spell save: +25
Spellpower: +2
Infravision radius: +3
Defense after a teleport: +10
Resist all after a teleport: +4%
New effects duration reduction after a teleport: +20%
When used to modify unarmed attacks:
Base power: 33.0 - 46.2
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Accuracy: +22
Armour Penetration: +24
Physical crit. chance: +19.0%
Attack speed: 83%
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon crits: Dominate (10% chance level 5).
Damage (Melee): +11 darkness / +4 fire
Burst (radius 2) on crit: +4 fire
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 195% damage.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Spellhunt Remnants (2 def, 3 armour)
Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +3
Defense: +2 (+1 eff.)
Spell save: +6 (+6 eff.)
Mindpower: +6 (+3 eff.)
Mental crit. chance: +2%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.
Spellhunt Remnants (2 def, 3 armour)Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +3
Defense: +2 (+1 eff.)
Spell save: +6 (+6 eff.)
Mindpower: +6 (+3 eff.)
Mental crit. chance: +2%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.
voratun waraxe 'Dawnoracle' (39.5-55.3 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type: Light
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn
* Random elemental explosion
Damage (Melee): +11 cold / +20 light
Burst (radius 2) on crit: +4 temporal
Damage against: +17% Undead
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn
* 15% chance to blind
Changes resistances penetration: +12% acid / +12% fire / +11% lightning / +8% cold
One-handed war axes.
This item has been sent to the Item's Vault.
voratun waraxe 'Dawnoracle' (39.5-55.3 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type: Light
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn
* Random elemental explosion
Damage (Melee): +11 cold / +20 light
Burst (radius 2) on crit: +4 temporal
Damage against: +17% Undead
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn
* 15% chance to blind
Changes resistances penetration: +12% acid / +12% fire / +11% lightning / +8% cold
One-handed war axes.
This item has been sent to the Item's Vault.
Witch-Bane (152% power, 4 apr)
Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* 50 arcane resource burn
When wielded/worn:
Changes resistances: +15% blight / -15% physical / +15% all
Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns)
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.
Witch-Bane (152% power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* 50 arcane resource burn
When wielded/worn:
Changes resistances: +15% blight / -15% physical / +15% all
Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns)
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone magestaff of fate (136% power, 6 apr, lightning element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +13 (+3 eff.)
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Physical save: +12 (+4 eff.)
Spell save: +9 (+3 eff.)
Mental save: +12 (+3 eff.)
Spellpower: +23 (+2 eff.)
Spell crit. chance: +14%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone magestaff of fate (136% power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +13 (+3 eff.)
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Physical save: +12 (+4 eff.)
Spell save: +9 (+3 eff.)
Mental save: +12 (+3 eff.)
Spellpower: +23 (+2 eff.)
Spell crit. chance: +14%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone magestaff of wizardry (136% power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +8 (+2 eff.)
Changes stats: +3 Mag / +3 Wil
Changes damage: +30% fire
Talent granted: +1 Command Staff
Maximum mana: +38.00
Spellpower: +26 (+2 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone magestaff of wizardry (136% power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +8 (+2 eff.)
Changes stats: +3 Mag / +3 Wil
Changes damage: +30% fire
Talent granted: +1 Command Staff
Maximum mana: +38.00
Spellpower: +26 (+2 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
short dragonbone magestaff of protection (136% power, 6 apr, arcane element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% arcane
Changes damage: +30% arcane
Talent granted: +1 Command Staff
Spellpower: +15 (+1 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
short dragonbone magestaff of protection (136% power, 6 apr, arcane element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% arcane
Changes damage: +30% arcane
Talent granted: +1 Command Staff
Spellpower: +15 (+1 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Newly picked up
magewarrior's short dragonbone vilestaff of warding (136% power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +7.0%
Physical power: +9 (+2 eff.)
Armour: +6
Defense: +7 (+1 eff.)
Maximum wards: +2 fire
Changes damage: +30% fire
Talents granted: +4 Ward +1 Command Staff
Spellpower: +23 (+2 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone vilestaff of warding (136% power, 6 apr, fire element)magewarrior's short dragonbone vilestaff of warding (136% power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +7.0%
Physical power: +9 (+2 eff.)
Armour: +6
Defense: +7 (+1 eff.)
Maximum wards: +2 fire
Changes damage: +30% fire
Talents granted: +4 Ward +1 Command Staff
Spellpower: +23 (+2 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Newly picked up
short dragonbone magestaff of wizardry (136% power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag / +4 Wil
Changes damage: +30% fire
Talent granted: +1 Command Staff
Maximum mana: +59.00
Spellpower: +23 (+2 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
short dragonbone magestaff of wizardry (136% power, 6 apr, fire element)short dragonbone magestaff of wizardry (136% power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag / +4 Wil
Changes damage: +30% fire
Talent granted: +1 Command Staff
Maximum mana: +59.00
Spellpower: +23 (+2 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone starstaff of breaching (136% power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +13 (+2 eff.)
Changes resistances penetration: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Spellpower: +24 (+2 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone starstaff of breaching (136% power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +8.0%
Physical power: +13 (+2 eff.)
Changes resistances penetration: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Spellpower: +24 (+2 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.