Shimmerlore the elm magestaff (10-12 power, 2 apr, arcane element)
5.0
T1 staff 1H weapon
[Random Unique]
Nature/Master
Power 10.0 - 12.0 Physical
Uses 80% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +1.3% procs dam / acc
Apr +2
Crit +2.5%
Atk.spd 100%
Melee+ +12 acid +8 lightning
On Hit:
* 60% chance to daze at end of turn
While equipped:
Stats +1 Str +5 Wil +1 Cun
+28 Con
dps ----------
Phys.crit +27.0%
Spell.crit +4%
Crit.mult +44.00%
Phys.pwr +7 (+1 eff.)
Spell.pwr +44 (+3 eff.)
Dmg.mod +10% arcane +3% mind
Res.pen +15% lightning
Acc +7 (+1 eff.)
On Hit (Melee):
* 23% chance to blind
* 15% chance to daze at end of turn
----- def -----
Defense +21 (+4 eff.)
Resists +9% light +9% acid
Crit.dmg- 15.00%
Spell.save +40 (+7 eff.)
HP.reg +5.50
Heal.mod +96%
---------- misc
Light +9
See.Invis +9
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 2.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals -53.98 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Shimmerlore the elm magestaff (10-12 power, 2 apr, arcane element)5.0
T1 staff 1H weapon
[Random Unique]
Nature/Master
Power 10.0 - 12.0 Physical
Uses 80% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +1.3% procs dam / acc
Apr +2
Crit +2.5%
Atk.spd 100%
Melee+ +12 acid +8 lightning
On Hit:
* 60% chance to daze at end of turn
While equipped:
Stats +1 Str +5 Wil +1 Cun
+28 Con
dps ----------
Phys.crit +27.0%
Spell.crit +4%
Crit.mult +44.00%
Phys.pwr +7 (+1 eff.)
Spell.pwr +44 (+3 eff.)
Dmg.mod +10% arcane +3% mind
Res.pen +15% lightning
Acc +7 (+1 eff.)
On Hit (Melee):
* 23% chance to blind
* 15% chance to daze at end of turn
----- def -----
Defense +21 (+4 eff.)
Resists +9% light +9% acid
Crit.dmg- 15.00%
Spell.save +40 (+7 eff.)
HP.reg +5.50
Heal.mod +96%
---------- misc
Light +9
See.Invis +9
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 2.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals -53.98 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Ulfigahor
0.1
T1 amulet jewelry
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +5 Str +11 Dex +2 Mag
+15 Wil +5 Cun +16 Con
+16 Lck
dps ----------
Crit.mult +12.00%
Mind.pwr +9 (+1 eff.)
Mov.spd +10%
Acc +22 (+3 eff.)
Apr +12
On Hit (Melee):
* Slows global speed by 45%
----- def -----
Armour +8
Defense +28 (+5 eff.)
Fatigue -6%
Resists +28% lightning
+13% temporal +9% nature
+9% light
Res.Cap +6% all
Crit.dmg- 20.00%
Phys.save +38 (+5 eff.)
Mind.save +13 (+2 eff.)
Unseen.red 24%
Max.HP +80.00
HP.reg +2.80
Confus- +13%
Pinning- +25%
Stun/Frz- +52%
Knockbk- +25%
---------- misc
Stam/turn +0.60
Hate/m.crit +3.00
Light +3
Telepathy Humanoid/Orc
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Ulfigahor0.1
T1 amulet jewelry
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +5 Str +11 Dex +2 Mag
+15 Wil +5 Cun +16 Con
+16 Lck
dps ----------
Crit.mult +12.00%
Mind.pwr +9 (+1 eff.)
Mov.spd +10%
Acc +22 (+3 eff.)
Apr +12
On Hit (Melee):
* Slows global speed by 45%
----- def -----
Armour +8
Defense +28 (+5 eff.)
Fatigue -6%
Resists +28% lightning
+13% temporal +9% nature
+9% light
Res.Cap +6% all
Crit.dmg- 20.00%
Phys.save +38 (+5 eff.)
Mind.save +13 (+2 eff.)
Unseen.red 24%
Max.HP +80.00
HP.reg +2.80
Confus- +13%
Pinning- +25%
Stun/Frz- +52%
Knockbk- +25%
---------- misc
Stam/turn +0.60
Hate/m.crit +3.00
Light +3
Telepathy Humanoid/Orc
Amulets can have magical properties.
This item has been sent to the Item's Vault.
pair of hardened leather boots 'Flashschism' (28 def, 13 armour)
2.0
T3 feet armor
[Random Unique]
Nature/Master
While equipped:
Stats +4 Str +16 Dex +12 Cun
+12 Con +22 Lck
dps ----------
Phys.crit +5.0%
Phys.pwr +5 (+1 eff.)
Dmg.mod +6% lightning
Apr +9
On Hit (Melee):
* 43% chance to daze at end of turn
----- def -----
Armour +13
Defense +28 (+5 eff.)
Rng.Def +9 (+1 eff.)
Fatigue +3%
Resists +29% lightning
+32% temporal +23% cold
+11% fire +11% acid
Phys.save +56 (+7 eff.)
Mind.save +68 (+10 eff.)
Stealth +22
Die.at -80.00 life
HP.reg +7.80
Heal.mod +41%
Confus- +5%
Pinning- +15%
Disengage:
Puts all charms on 14 cooldown
Level 1.0
Pwr.cost 14 out of 15/15.
Range 7
Travel.spd instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
pair of hardened leather boots 'Flashschism' (28 def, 13 armour)2.0
T3 feet armor
[Random Unique]
Nature/Master
While equipped:
Stats +4 Str +16 Dex +12 Cun
+12 Con +22 Lck
dps ----------
Phys.crit +5.0%
Phys.pwr +5 (+1 eff.)
Dmg.mod +6% lightning
Apr +9
On Hit (Melee):
* 43% chance to daze at end of turn
----- def -----
Armour +13
Defense +28 (+5 eff.)
Rng.Def +9 (+1 eff.)
Fatigue +3%
Resists +29% lightning
+32% temporal +23% cold
+11% fire +11% acid
Phys.save +56 (+7 eff.)
Mind.save +68 (+10 eff.)
Stealth +22
Die.at -80.00 life
HP.reg +7.80
Heal.mod +41%
Confus- +5%
Pinning- +15%
Disengage:
Puts all charms on 14 cooldown
Level 1.0
Pwr.cost 14 out of 15/15.
Range 7
Travel.spd instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Murkream the yew magestaff (20-24 power, 4 apr, arcane element)
5.0
T3 staff 1H weapon
[Random Unique]
Nature/Master
Power 20.0 - 24.0 Physical
Uses 80% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +1.3% procs dam / acc
Apr +4
Crit +3.5%
Atk.spd 100%
Melee+ +12 darkness +4 fire
On Hit.r1 +8 darkness
While equipped:
Stats +5 Str +1 Dex +48 Con
dps ----------
Phys.crit +40.0%
Spell.crit +6%
Crit.mult +60.00%
Phys.pwr +11 (+1 eff.)
Spell.pwr +74 (+4 eff.)
Dmg.mod +20% arcane
Res.pen +15% darkness
Acc +11 (+1 eff.)
Melee Ret 8 darkness
On Hit (Melee):
* 27% chance to blind
----- def -----
Defense +22 (+4 eff.)
Resists +18% temporal +3% light
+5% arcane
HP.reg +11.00
Heal.mod +174%
---------- misc
Light +8
See.Invis +3
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 1.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals -40.08 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Murkream the yew magestaff (20-24 power, 4 apr, arcane element)5.0
T3 staff 1H weapon
[Random Unique]
Nature/Master
Power 20.0 - 24.0 Physical
Uses 80% Mag, 40% Wil
Mastery Staff Mastery
Acc+ +1.3% procs dam / acc
Apr +4
Crit +3.5%
Atk.spd 100%
Melee+ +12 darkness +4 fire
On Hit.r1 +8 darkness
While equipped:
Stats +5 Str +1 Dex +48 Con
dps ----------
Phys.crit +40.0%
Spell.crit +6%
Crit.mult +60.00%
Phys.pwr +11 (+1 eff.)
Spell.pwr +74 (+4 eff.)
Dmg.mod +20% arcane
Res.pen +15% darkness
Acc +11 (+1 eff.)
Melee Ret 8 darkness
On Hit (Melee):
* 27% chance to blind
----- def -----
Defense +22 (+4 eff.)
Resists +18% temporal +3% light
+5% arcane
HP.reg +11.00
Heal.mod +174%
---------- misc
Light +8
See.Invis +3
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 1.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals -40.08 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Radiancespitter
4.0
T4 sling 1H weapon
Reqs Shoot
[Random Unique]
Nature/Disrupt/Master
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.1% dam / acc
Atk.spd 143%
Range +10
Proj.spd +200%
Ranged+ +29 fire +50 nature
On Hit.r1 +4 fire
On Crit.r2 +6 light
On Hit:
* Slows global speed by 60%
* 60% chance to blind
On Crit:
* silences the target
While equipped:
Stats +6 Dex +12 Wil +10 Cun
+5 Con
dps ----------
Phys.crit +56.0%
Mind.pwr +26 (+3 eff.)
All.spd +5%
Dmg.mod +9% light +58% physical
Res.pen +12% fire +26% nature
+60% physical
Acc +60 (+8 eff.)
On Hit (Ranged):
* 40 arcane resource burn
----- def -----
Resists +9% cold +6% mind +9% all
Phys.save +9 (+1 eff.)
Spell.save +6 (+1 eff.)
Mind.save +3 (+1 eff.)
Pinning- +5%
Teleport- +10%
---------- misc
Light +1
Masteries
+0.20 Wild-gift/Fungus
+0.40 Wild-gift/Antimagic
Regenerate 208 life over 5 turns
Puts all charms on 18 cooldown
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Radiancespitter4.0
T4 sling 1H weapon
Reqs Shoot
[Random Unique]
Nature/Disrupt/Master
Power 0.0 - 0.0 Physical
Uses 40% Wil
Acc+ +0.1% dam / acc
Atk.spd 143%
Range +10
Proj.spd +200%
Ranged+ +29 fire +50 nature
On Hit.r1 +4 fire
On Crit.r2 +6 light
On Hit:
* Slows global speed by 60%
* 60% chance to blind
On Crit:
* silences the target
While equipped:
Stats +6 Dex +12 Wil +10 Cun
+5 Con
dps ----------
Phys.crit +56.0%
Mind.pwr +26 (+3 eff.)
All.spd +5%
Dmg.mod +9% light +58% physical
Res.pen +12% fire +26% nature
+60% physical
Acc +60 (+8 eff.)
On Hit (Ranged):
* 40 arcane resource burn
----- def -----
Resists +9% cold +6% mind +9% all
Phys.save +9 (+1 eff.)
Spell.save +6 (+1 eff.)
Mind.save +3 (+1 eff.)
Pinning- +5%
Teleport- +10%
---------- misc
Light +1
Masteries
+0.20 Wild-gift/Fungus
+0.40 Wild-gift/Antimagic
Regenerate 208 life over 5 turns
Puts all charms on 18 cooldown
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Rhakan the Glitterfear (47 def, 33 armour)
9.0
T2 light armor
[Random Unique]
Nature/Disrupt/Master/Psionic
While equipped:
Stats +6 Str +22 Dex +9 Wil
+15 Cun
dps ----------
Mind.pwr +9 (+1 eff.)
Mov.spd +60%
Melee+ 14 fire
Ranged+ 14 fire
Dmg.mod +9% nature +6% light
Melee Ret 12 lightning 14 physical
8 light
On Hit (Melee):
* 30% chance to blind
----- def -----
Armour +33
Defense +47 (+9 eff.)
Rng.Def +22 (+4 eff.)
Fatigue +7%
Resists +44% lightning
+18% darkness +47% fire
+14% nature +11% acid
+43% physical
+40% blight +11% cold
+15% light
Phys.save +11 (+1 eff.)
Spell.save +40 (+7 eff.)
Mind.save +30 (+5 eff.)
Max.HP +128.00
HP.reg +2.00
Heal.mod +18%
---------- misc
Light +4
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Rhakan the Glitterfear (47 def, 33 armour)9.0
T2 light armor
[Random Unique]
Nature/Disrupt/Master/Psionic
While equipped:
Stats +6 Str +22 Dex +9 Wil
+15 Cun
dps ----------
Mind.pwr +9 (+1 eff.)
Mov.spd +60%
Melee+ 14 fire
Ranged+ 14 fire
Dmg.mod +9% nature +6% light
Melee Ret 12 lightning 14 physical
8 light
On Hit (Melee):
* 30% chance to blind
----- def -----
Armour +33
Defense +47 (+9 eff.)
Rng.Def +22 (+4 eff.)
Fatigue +7%
Resists +44% lightning
+18% darkness +47% fire
+14% nature +11% acid
+43% physical
+40% blight +11% cold
+15% light
Phys.save +11 (+1 eff.)
Spell.save +40 (+7 eff.)
Mind.save +30 (+5 eff.)
Max.HP +128.00
HP.reg +2.00
Heal.mod +18%
---------- misc
Light +4
A suit of armour made of leather.
This item has been sent to the Item's Vault.