

Requires:
- Strength 24
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 35.5 - 56.8
Uses stat: 120% Str
Damage type: Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +7 mind / +8 fire
When wielded/worn:
Changes stats: +1 Cun / +2 Con
Infravision radius: +2
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Vim per kill: +4.00
Maximum souls: +3.00
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24.
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +4 (+1 eff.)
Armour: +4
Fatigue: +4%
Changes stats: +6 Con
Equilibrium when hit: +0.08
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +2.0%
Changes stats: +1 Mag
Changes damage: +30% light
Talent granted: +1 Command Staff
Physical save: +9 (+4 eff.)
Spell save: +31 (+11 eff.)
Mental save: +11 (+6 eff.)
Mana each turn: +0.45
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +62.00
Spellpower: +31 (+10 eff.)
Spell crit. chance: +11%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +13 (+5 eff.)
Fatigue: +4%
Changes stats: +6 Cun / +6 Wil
Changes resistances: +35% fire
Changes damage: +35% fire
It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) :
Effective talent level: 2.0
Power cost: 25 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 100.77 fire and 95.98 physical damage.
The hit zone will also turn into lava for 8 turns.
The effects will increase with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.