
Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+11 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Silirethra the voratun dagger (50-65 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 50.0 - 65.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* cripple the target
When wielded/worn:
Armour penetration: +8
Physical crit. chance: +17.0%
Changes stats: +3 Cun / +3 Str
Changes resistances: +3% blight / +9% fire / +3% temporal
Critical mult.: +16.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

dragonbone longbow 'Flashminister'Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 40% chance to blind
* 14% chance to corrode armour by 30%
Burst (radius 1) on hit: +2 light
When wielded/worn:
Physical power: +23 (+4 eff.)
Effects on ranged hit:
* 32 arcane resource burn
Changes stats: +9 Str / +5 Wil / +8 Cun
Changes resistances: +6% light / +3% mind
Changes resistances penetration: +18% acid
Talent mastery: +0.30 Wild-gift / Antimagic
Physical save: +9 (+2 eff.)
Knockback immunity: +10%
Life regen: +4.00
Mindpower: +21 (+5 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Arerima' (20/20, 68-95.2 power, 30 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +30
Crit. chance: +41.0%
Capacity: 20
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 20% chance to corrode armour by 30%
* 41% chance to cause random gloom
* 26% chance to disease
On weapon crit:
* cripple the target
Travel speed: +200%
Damage (Ranged): +34 blight
Burst (radius 1) on hit: +4 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Samorak the Starknave [power 69] (12 cooldown)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 4
When wielded/worn:
Damage when hit (Melee): 12 light / 16 blight
Changes resistances penetration: +15% blight
Changes damage: +33% blight / +37% light
It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 12 turns.
When used:
100% chance to regenerate 11 stamina.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
