

Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12
Stun/Freeze immunity: +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.
Press


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10
Changes damage: +5% temporal
Spell save: +10
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Press


Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 10.00 arcane and 10.00 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+6 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 29.5 - 41.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 3).
On weapon hit:
* 40% chance to inflict 15% damage reduction
* Random elemental explosion
Burst (radius 1) on hit: +4 darkness / +8 fire
When wielded/worn:
Changes stats: +1 Wil
Changes resistances penetration: +10% acid / +10% fire / +12% lightning / +8% cold
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +2 (+0 eff.)
Talent on hit(spell): Netherblast (20% chance level 3).
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


3.0
T4 waraxe 1H weapon
[Ego++]
Nature/Master
Power 32.5 - 45.5 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.3% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
While equipped:
Stats +13 Str +9 Dex +9 Mag
+8 Wil +7 Cun +5 Con
dps ----------
Dmg.mod +8% physical
Acc +17 (+5 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.


7.0
T3 shield armor
[Unique]
Master
When used to Attack:
Power 48.0 - 57.6 Physical
Uses 100% Str
Acc+ +2.5% proc dam (max 250%)
Crit +4.5%
Block +320
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+6 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.


17.0
T3 massive armor
Reqs - Massive armour training
Str 35
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+2 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.chn- 20%
Phys.save +15 (+5 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.


1.0
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
----- def -----
Armour +4
Fatigue -10%
Max.HP +40.00
Knockbk- +40%
---------- misc
Max.enc +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +6 Str +8 Dex +5 Mag
+5 Wil +12 Cun
dps ----------
Dmg.mod +3% light
Res.pen +20% nature
On Hit (Melee):
* 10% chance to slow global speed by 62%
----- def -----
Armour +13
Defense +29 (+9 eff.)
Fatigue +8%
Resists +3% light +16% fire
Max.HP +48.00
---------- misc
Light +3
A suit of armour made of leather.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
[Random Unique]
Arcane
Power 38.5 - 50.1 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
Melee+ +37 blight +4 fire
On Crit.r2 +12 acid
On Hit: 20% Epidemic 5
On Hit:
* 20% chance to reduce armor by 17%
* 43% chance to reduce strength, dexterity, and constitution by 7
On Crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
While equipped:
dps ----------
Dmg.mod +3% fire
Res.pen +15% fire
On Hit (Melee):
* 20% chance to reduce armor by 17%
----- def -----
Disease- +30%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Arcane/Nature
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +6 Con
dps ----------
Phys.crit +12.0%
Spell.crit +5%
Spell.pwr +29 (+6 eff.)
Melee+ 33 arcane
Dmg.mod +30% lightning +3% light
----- def -----
Defense +5 (+2 eff.)
HP.reg +1.50
Heal.mod +22%
Pinning- +20%
Stun/Frz- +20%
Knockbk- +20%
---------- misc
Mana/turn +0.32
Max.mana +186.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


2.0
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.