

Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 71.0 - 106.5
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
* 25% chance for lightning to arc to a second target
Damage Shield penetration (this weapon only): +20%
Damage (Melee): +20 lightning
When wielded/worn:
Accuracy: +14 (+5 eff.)
Changes stats: +7 Str
Changes resistances penetration: +21% acid / +17% fire / +19% lightning / +20% cold
Changes damage: +10% physical
Mana each turn: +0.04
Stamina when hit: +3.00
Mana when firing critical spell: +3.00
Vim when firing critical spell: +1.00
Maximum mana: +20.00
Spellpower: +2 (+0 eff.)
Spell crit. chance: +2%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Damage when hit (Melee): 4 arcane / 8 fire
Changes resistances penetration: +25% arcane
Changes damage: +3% arcane / +21% fire
Stun/Freeze immunity: +20%
Life regen: +1.30
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
- Talent Heavy Armour Training
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes stats: +4 Wil / +2 Mag
Changes resistances: +16% lightning
Changes resistances penetration: +20% arcane
Changes damage: +6% arcane
Spell save: +6 (+2 eff.)
Damage Shield penetration: +40%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Physical power: +4 (+2 eff.)
Changes resistances: +15% acid
Changes resistances penetration: +25% physical
Changes damage: +12% acid
Physical save: +6 (+2 eff.)
Light radius: +7
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This natural lightning should be returned to the wyrm.
This harmonious mindstar will complement other natural mindstars.
Base power: 8.5 - 9.4
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 9 lightning
Changes stats: +3 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +1 Con
Changes resistances: +7% lightning / +5% nature
Changes resistances penetration: +5% lightning / +4% nature
Changes damage: +8% lightning / +4% nature
Talent mastery: +0.10 Wild-gift / Harmony
Mental save: +3 (+2 eff.)
Equilibrium when hit: +0.80
Psi when hit: +0.16
Maximum psi: +10.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+4 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Defense: +16 (+4 eff.)
Changes stats: +5 Dex / +4 Cun / +7 Lck
Trap disarming bonus: +21
Stealth bonus: +21
Infravision radius: +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.