
enhanced cured leather sling of enduringRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 2
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Changes stats: +5 Str / +4 Dex / +5 Mag / +9 Wil / +3 Cun / +9 Con
Maximum life: +17.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Bloomsoul (8-9 power, 13 apr, nature damage)
Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.30 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 26 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.

voratun shield 'Yvyldavena' (0 def, 25 armour, 70-84 power, 255 block)Requires:
- Shield usage training
- Cunning 48
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 70.0 - 84.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +255
When wielded/worn:
Armour: +25
Fatigue: +8%
Effects when hit in melee:
* 29% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +21% lightning / +20% temporal / +5% arcane
Changes resistances penetration: +15% acid
Talent granted: +1 Block
Maximum life: +100.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

reinforced leather sling 'Sparkrupture'Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +12 lightning
Damage (radius 2) on crit: +49 lightning / +24 cold
When wielded/worn:
Physical power: +9 (+2 eff.)
Changes stats: +4 Str / +3 Dex
Changes resistances: +9% cold
Changes resistances penetration: +28% lightning / +13% cold
Movement speed: +34%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

The Guardian's TotemRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects when hit in melee:
* 18% chance to slow global speed by 69%
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20 (+8 eff.)
Mindpower: +8 (+2 eff.)
It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.)
Activation costs 41 power out of 50/50.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.

Hodunalegas the quiver of ash arrows (12/31, 24-33 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 23.5 - 32.9
Uses stats: 100% Mag, 70% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +20
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 31
On weapon hit:
* 20% chance to reduce armor by 38%
* 10% chance to slow global speed by 52%
* 20% chance to knock the target back 3 spaces and deal 158 physical damage
Damage (Ranged): +12 acid / +21 physical
Damage (radius 1) on hit: +20 acid
When wielded/worn:
Ammo reloads per turn: +5
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Chamidar the Dourlace (10-13 power, 5 apr)Requires:
- Dexterity 11
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 1
Base power: 10.0 - 13.0
Uses stats: 100% Mag, 50% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +4.0%
Attack speed: 100%
Damage (Melee): +24 darkness
Damage (radius 1) on hit: +8 darkness
Damage against: +7% Living
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 57%
* 20% chance to reduce damage dealt by 24%
Damage when hit (Melee): 2 acid
Changes resistances: +12% darkness
Changes resistances penetration: +10% nature
Changes damage: +12% nature
Sharp, short and deadly.
This item has been sent to the Item's Vault.

nimble hardened leather armour of the hero (16 def, 6 armour)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +16 (+5 eff.)
Fatigue: +8%
Changes stats: +5 Str / +10 Dex / +5 Mag / +3 Wil / +4 Cun
Maximum life: +45.00
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Mag / +6 Wil / +10 Lck
Changes resistances: +20% temporal
Changes resistances cap: +10% temporal
Changes damage: +10% temporal
Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy
Physical save: +20 (+10 eff.)
Spell save: +20 (+10 eff.)
Mental save: +20 (+10 eff.)
Confusion immunity: +40%
Spellpower: +8 (+3 eff.)
It can be used to activate talent See the Threads (costing 50 power out of 50/50) :
Effective talent level: 1.3
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+5 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
