

Requires:
- Dexterity 16
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 2
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Changes stats: +5 Str / +4 Dex / +5 Mag / +9 Wil / +3 Cun / +9 Con
Maximum life: +17.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 32.5 - 39.0
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 19
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 137 physical damage
Damage Shield penetration (this weapon only): +20%
Damage (Ranged): +16 blight / +22 physical / +16 cold
Damage (radius 1) on hit: +8 cold / +20 fire
Damage (radius 2) on crit: +8 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Fire
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Base power: 29.0 - 34.8
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +9.5%
Capacity: 12
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On weapon crit:
* Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Bloomsoul (8-9 power, 13 apr, nature damage)
Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.30 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) :
Effective talent level: 1.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 26 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+11 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 17.25 arcane and 15.00 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+7 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Cunning 48
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 70.0 - 84.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +255
When wielded/worn:
Armour: +25
Fatigue: +8%
Effects when hit in melee:
* 29% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +21% lightning / +20% temporal / +5% arcane
Changes resistances penetration: +15% acid
Talent granted: +1 Block
Maximum life: +100.00
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 40.5 - 48.6
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +12.0%
Capacity: 20
When this weapon hits: Curse of Vulnerability (20% chance level 3).
On weapon crit:
* Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +12 lightning
Damage (radius 2) on crit: +49 lightning / +24 cold
When wielded/worn:
Physical power: +9 (+2 eff.)
Changes stats: +4 Str / +3 Dex
Changes resistances: +9% cold
Changes resistances penetration: +28% lightning / +13% cold
Movement speed: +34%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects when hit in melee:
* 18% chance to slow global speed by 69%
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20 (+8 eff.)
Mindpower: +8 (+2 eff.)
It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.)
Activation costs 41 power out of 50/50.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.