
Dagger of the Past (129% power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 0% Cun, 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+4 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+6 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

River's Fury (23-32.2 power, 8 apr)Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +8
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+2 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+5 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) :
Effective talent level: 1.0
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.17 cold damage and 6.79 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Salogawe the steel waraxe (20-28 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +7 light
Damage against: +5% Undead
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +7 (+1 eff.)
Changes stats: +1 Str / +1 Mag / +1 Cun
Reduces incoming crit damage: 10.00%
One-handed war axes.
This item has been sent to the Item's Vault.

Baligen the dwarven-steel gauntlets (0 def, 2 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour: +2
Effects on melee hit:
* 12% chance to cause random gloom
Damage (Melee): 10 temporal / 19 mind / 17 darkness
Damage (Ranged): 8 temporal
Changes stats: +1 Str / +3 Cun / +1 Con
Changes resistances: +8% darkness / +7% temporal
Changes damage: +5% temporal
Mental save: -11 (-5 eff.)
Maximum vim: +50.00
Mindpower: +5 (+2 eff.)
Infravision radius: +3
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Yvawe (3 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +8%
Changes resistances: +3% lightning / +7% physical
Changes damage: +3% mind
Physical save: +12 (+4 eff.)
Spell save: +12 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
