

Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
Firing range: +10
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
Damage (Ranged): +23 fire
When wielded/worn:
Accuracy: +17 (+5 eff.)
Physical crit. chance: +15.0%
Changes resistances penetration: +15% acid
Changes damage: +15% acid / +23% physical / +23% fire
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +13 (+6 eff.)
Fatigue: +8%
Damage when hit (Melee): 11 light / 16 lightning
Changes stats: +10 Str / +9 Dex / +1 Wil
Changes resistances: +26% lightning / +30% darkness / +29% blight / +5% arcane / +3% acid
Changes resistances penetration: +10% arcane
Changes damage: +6% arcane / +12% lightning
Physical save: +19 (+10 eff.)
Light radius: +2
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +7 Str / +5 Dex / +6 Wil
Cut immunity: +50%
Healing mod.: +13%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 226 life.
The life healed will increase with your Mindpower.
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 32
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+2 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
On weapon hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 19 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 44%
Damage when hit (Melee): 4 acid
Changes resistances penetration: +5% acid / +15% lightning
It can be used to setup a psionic shield, reducing all damage taken by 91 for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 70.
* Increase all damage by 26% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+6 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +10% darkness
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+3 eff.)
Maximum stamina: +25.00
It can be used to activate talent Shadowstep (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 38.0 - 57.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 98 damage
On weapon crit:
* Splash the target with acid dealing 163 damage over 5 turns and reducing armor and accuracy by 21
Damage (Melee): +12 light / +4 temporal
Damage against: +23% Undead
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 13%
* 20% chance to gain 10% of a turn (3/turn limit)
Changes damage: +6% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +14 (+7 eff.)
Fatigue: +8%
Changes stats: +5 Str / +7 Dex
Changes resistances: +18% lightning
Physical save: +9 (+3 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +11
Defense: +27 (+14 eff.)
Fatigue: +8%
Damage (Melee): 9 darkness
Damage (Ranged): 9 darkness
Changes stats: +8 Dex
Changes resistances: +27% lightning / +26% temporal / +23% darkness / +6% mind / +2% physical
Physical save: +9 (+3 eff.)
Pinning immunity: +10%
Movement speed: +20%
Defense after a teleport: +22
Resist all after a teleport: +26%
New effects duration reduction after a teleport: +18%
It can be used to blink to a nearby random location (rad 13)
Activation puts all charms on cooldown for 25 turns.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.0
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 25.93 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+4 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.0 - 54.6
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 50%
Damage Shield penetration (this weapon only): +16%
Damage (Melee): +4 nature
Damage (radius 1) on hit: +4 lightning
When wielded/worn:
Accuracy: +14 (+5 eff.)
Armour penetration: +10
Physical power: +10 (+2 eff.)
Changes stats: +4 Con
Changes resistances penetration: +20% nature / +23% physical
Changes damage: +6% nature
Disarm immunity: +15%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 58.0 - 69.6
Uses stats: 50% Mag, 100% Str
Damage type: Fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +220
When wielded/worn:
Armour: +9
Defense: +16 (+6 eff.)
Ranged Defense: +15 (+6 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 65.5 - 78.6
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +206
On weapon hit:
* 40% chance to daze at end of turn
When wielded/worn:
Armour penetration: +3
Armour: +3
Defense: +12 (+5 eff.)
Ranged Defense: +12 (+5 eff.)
Fatigue: +14%
Changes resistances: +25% fire
Talent granted: +5 Block
Physical save: +9 (+2 eff.)
Life regen: +0.40
Maximum life: +70.00
Maximum stamina: +15.00
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 48
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +21
Fatigue: +17%
Damage when hit (Melee): 8 temporal
Changes stats: +5 Wil
Changes resistances: +22% blight / +18% cold / +22% darkness
Changes resistances penetration: +10% blight
Physical save: +9 (+2 eff.)
Mana each turn: +0.08
Spellpower: +10 (+3 eff.)
Spell crit. chance: +3%
Light radius: +1
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +10%
Changes resistances: +20% acid / +10% physical
Changes resistances cap: +10% acid / +5% physical
Changes resistances penetration: +15% acid / +15% physical
Changes damage: +10% acid / +5% physical
Talent cooldown: Clinch (-2 turns)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Mag / +4 Cun
Changes damage: +18% darkness / +18% light
Spellpower: +12 (+2 eff.)
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+7 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) :
Effective talent level: 3.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.