

Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 117% Range: 1.2x
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +8 lightning
Burst (radius 2) on crit: +12 mind
When wielded/worn:
Physical crit. chance: +7.0%
Damage when hit (Melee): 12 lightning
Changes resistances penetration: +25% lightning
Changes damage: +15% darkness
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spellpower: +6 (+2 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +24 cold
When wielded/worn:
Changes stats: +2 Wil
Changes resistances penetration: +54% physical
Changes damage: +6% acid / +29% physical / +6% blight / +29% cold
Mana when firing critical spell: +2.00
Spell crit. chance: +3%
Damage Shield penetration: +59%
New effects duration reduction after a teleport: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +6
Armour: +3
Fatigue: +3%
Damage when hit (Melee): 20 nature
Changes stats: +4 Cun / +4 Dex
Changes resistances penetration: +25% lightning
Changes damage: +12% nature / +21% lightning
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +3 Str / +4 Dex / +2 Con
Changes resistances: +12% light
Changes resistances penetration: +15% light
Changes damage: +6% light
Physical save: +10 (+5 eff.)
Mental save: +10 (+5 eff.)
See invisible: +15
It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 163% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 20
On weapon hit:
* 10% chance to create an air burst
On weapon crit:
* wounds the target for 7 turns: 10 bleeding, 44% reduced healing
Travel speed: +200%
Damage (Ranged): +12 darkness / +10 bleed / +12 nature / +19 temporal
Burst (radius 1) on hit: +24 darkness
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 2
When wielded/worn:
Changes stats: +8 Wil
Changes damage: +12% mind
Mindpower: +10 (+5 eff.)
It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower), costing 25 power out of 25/25.
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +3 Con
Changes resistances: +14% blight
Physical save: +9 (+5 eff.)
Mental save: +6 (+3 eff.)
Confusion immunity: +10%
Stun/Freeze immunity: +5%
Life regen: +3.00
Light radius: +3
See stealth: +10
See invisible: +13
Healing mod.: +13%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 2
When wielded/worn:
Accuracy: +10 (+5 eff.)
Physical crit. chance: +5.0%
Changes stats: +5 Cun
Infravision radius: +2
Sight radius: +1
This antique spyglass is weathered from use, but seems well maintained.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Power: 100% Range: 1.3x
Uses stats: 45% Dex, 45% Str
Damage type: Light
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 light
Burst (radius 1) on hit: +8 light / +8 fire
When wielded/worn:
Damage when hit (Melee): 16 light
Changes resistances penetration: +25% arcane
Changes damage: +6% blight / +9% arcane
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase three of your primary stats by 6 for 8 turns.
While Heroism is active, you will only die when reaching -184 life.
It will always increase your three highest stats.
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +6 (+3 eff.)
Armour: +4
Fatigue: +4%
Changes stats: +1 Dex
Changes resistances: +3% darkness
Changes resistances penetration: +15% physical
Life regen: +0.60
Stamina when hit: +1.00
Equilibrium when hit: +0.90
Maximum stamina: +20.00
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.