

Requires:
- Talent Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +6
Armour penetration: +6
Armour: +4
Changes stats: +2 Cun / +2 Dex
Mental save: +5
Maximum life: +44.00
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 195% damage.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Infused by nature
Infused by arcane disrupting forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +11% nature / +12% blight
Poison immunity: +21%
Disease immunity: +21%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 22.0 - 30.8
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Accuracy: +14
Armour Penetration: +7
Physical crit. chance: +1.5%
Capacity: 16
On weapon hit:
* 20% chance to cause random insanity
Damage (Ranged): +8 cold
Burst (radius 1) on hit: +4 acid
Burst (radius 2) on crit: +8 blight / +6 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Strength 10
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour: +2
Defense: +1
Fatigue: +6%
Changes resistances: +16% fire
Life regen: +3.30
Healing mod.: +13%
A suit of armour made of leather.
This item has been sent to the Item's Vault.