
Void OrbRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when the wearer hits(melee): 15 arcane
Changes resistances: +15% arcane
Changes resistances penetration: +10% arcane
Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning
Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether
Talent cooldown: Aether Avatar (-4 turns)
Spell save: +18
Silence immunity: +30%
Maximum mana: +35.00
Spellpower: +5
It can be used to activate talent Manathrust (costing 6 power out of 6/6) :
Effective talent level: 4.0
Power cost: 6 out of 6/6.
Range: 10.00
Travel Speed: instantaneous
Is: a spell
Description: Conjures up mana into a powerful bolt doing 152.82 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

warrior's regeneration infusion (heal 520 over 5 turns)Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 520 life over 5 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

shielding rune (absorb 448 for 3 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 448 damage for 3 turns.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

fortifying stralite plate armour of the dragon (7 def, 13 armour)Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Defense: +7
Fatigue: +26%
Changes stats: +7 Str / +9 Con
Changes resistances: +9% physical / +6% fire / +8% cold / +13% lightning / +7% acid
Talent cooldown: Rush (-5 turns)
Disarm immunity: +35%
Stun/Freeze immunity: +30%
Knockback immunity: +28%
Maximum life: +51.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

duelist's regeneration infusion (heal 614 over 5 turns)Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 614 life over 5 turns.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Malarath the stralite amuletRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Accuracy: +8
Armour penetration: +7
Physical crit. chance: +4.0%
Changes stats: +5 Con
Damage when the wearer hits(melee): 6 blight
Damage when the wearer is hit: 12 blight
Changes damage: +9% blight
Talent mastery: +0.34 Cunning / Tactical
Critical mult.: +18.00%
Physical save: +8
Life regen: +1.00
Maximum life: +60.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Polewyn the HellswiftRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +17
Changes stats: +13 Str / +1 Wil / +12 Con
Damage when the wearer hits(melee): 2 fire
Disarm immunity: +31%
Pinning immunity: +26%
Knockback immunity: +21%
See invisible: +9
Rings can have magical properties.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 10 armour)Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +20%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth
Spellpower: +6
It can be used to activate talent Stone Wall (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: 7.00
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 4 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 76.45 physical dmage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Dragon-helm of Kroltar (5 def, 9 armour)Requires:
- Strength 35
- Talent Armour Training (level 3)
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 4
It is part of a set of items.
When wielded/worn:
Armour: +9
Defense: +5
Fatigue: +10%
Changes stats: +5 Str / -4 Lck / +5 Con
It can be used to activate talent Warshout (costing 45 power out of 45/45) :
Effective talent level: 2.8
Power cost: 45 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.

Wanderer's Rest (4 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Pinning immunity: +100%
Movement speed: +25%
It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) :
Effective talent level: 4.0
Power cost: 15 out of 18/18.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 20 armour)Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +20
Defense: +15
Fatigue: +17%
Changes stats: +6 Wil / +4 Cun / +3 Con
Damage when the wearer is hit: 14 % chance to cause a gloom effect
Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15
Mental save: +25
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 2.50
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 11 Defense and your attacks will gain 23% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
