
Everpyre Blade (38-53.2 power, 10 apr)3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 38.0 - 53.2 Physical
Uses 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +18.0%
Atk.spd 100%
Dmg.conv 50% fire
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
Fire Breath:
Level 2.0
Pwr.cost 25 out of 25/25.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 160.92 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Thunderparry (0 def, 4 armour)3.0
T3 head armor
[Rare]
Master
While equipped:
Stats +3 Str
dps ----------
Dmg.mod +9% lightning
Res.pen +10% lightning
Melee Ret 4 lightning 7 physical
On Hit (Melee):
* 40% chance to gain 10% of a turn (3/turn limit)
----- def -----
Armour +4
Fatigue +4%
Resists +12% temporal
Skullcracker:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 66.7 Physical damage.
If the attack hits, the target is confused (36% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)17.0
T3 massive armor
Reqs Str 28
Heavy Armour Training 3
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+4 eff.)
Fatigue +12%
Phys.save +12 (+6 eff.)
Spell.save +12 (+5 eff.)
Mind.save +12 (+4 eff.)
Silence- +20%
Confus- +20%
Pinning- +20%
Stun/Frz- +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Hornet Stingers (17/20, 18-25.2 power, 10 apr)3.0
T2 arrow ammo
[Unique]
Nature
Power 18.0 - 25.2 Physical
Uses 50% Str, 70% Dex
Acc+ +0.2% crit / acc
Apr +10
Crit +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
[Unique]
Arcane/Nature
Acc+ +0.2% crit / acc
Atk.spd 125%
Range +7
While equipped:
dps ----------
Ranged+ 20 blight
Dmg.mod +40% blight
On Hit (Ranged):
* 40% chance to disease
----- def -----
Disease- +50%
Cyst Burst:
Level 5.0
Pwr.cost 10 out of 20/20.
Range 8
Travel.spd instantaneous
Is a spell
Description: Make your target's diseases burst, doing 67.09 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
