
Nerenn the Prismrune (29-43.5 power, 2 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 29.0 - 43.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
On weapon crit:
* cripple the target
Damage (Melee): +12 temporal / +16 nature
When wielded/worn:
Physical crit. chance: +9.0%
Effects on melee hit:
* Slows global speed by 30%
Changes resistances: +5% arcane / +3% cold
Changes resistances penetration: +10% light
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Crooked Club (25-35 power, 4 apr)Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +14 % chance of confusion
Burst (radius 2) on crit: +20 physical
When wielded/worn:
Accuracy: +12 (+4 eff.)
It can be used to activate talent Battle Call (costing 18 power out of 20/20) :
Effective talent level: 2.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant.
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.

cured leather armour of the deep (2 def, 5 armour) =waterbreathing=Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +5
Defense: +2 (+0 eff.)
Fatigue: +7%
Changes resistances: +5% acid / +9% cold
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 59.08 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Zanukalthochik the Arcsting (20.5-26.65 power, 6 apr)Requires:
- Dexterity 16
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 20.5 - 26.7
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to daze at end of turn
On weapon crit:
* cripple the target
Damage (Melee): +4 temporal
When wielded/worn:
Physical crit. chance: +6.0%
Changes resistances: +9% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Nithel (0 def, 5 armour) =Awesome=Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Damage when hit (Melee): 4 temporal
Changes stats: +3 Str / +3 Con
Changes resistances: +9% temporal
Changes resistances penetration: +5% temporal
Physical save: +10 (+5 eff.)
Spell save: +8 (+4 eff.)
Mental save: +8 (+4 eff.)
Spellpower: +4 (+4 eff.)
Mindpower: +4 (+2 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
It can be used to activate talent Rush, placing all other charms into a 23 cooldown :
Effective talent level: 3.0
Power cost: 23 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
