
Timekeeper (8 def, 3 armour, 10 dam, 25 block)Requires:
- Strength 11
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 10.0 - 11.0
Uses stat: 100% Str
Damage type: Physical
Physical crit. chance: +5.0%
Block value: +25
When wielded/worn:
Armour: +3
Defense: +8
Ranged Defense: +7
Fatigue: +6%
Changes resistances: +10% temporal
Talent granted: +2 Block
Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type.
This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life.
This item has been sent to the Item's Vault.

Vine Whip (21-23.1 power, 5 apr)Requires:
- Dexterity 20
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 2
Base power: 21.0 - 23.1
Uses stat: 100% Dex
Damage type: Entangle
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Physical crit. chance: +3.0%
Attack speed: 125%
It can be used to pull an enemy into melee range, costing 20 power out of 40/40.
This whip feels like a living plant, but is oddly stretchy
This item has been sent to the Item's Vault.

Skeletal Parry (10 def, 4 armour, 40 block)Requires:
- Strength 25
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +4
Defense: +10
Fatigue: +6%
Damage when hit (Melee): 10 physical bleed
Talent granted: +2 Block
It can be used to activate talent Bone Armour (costing 30 power out of 50/50) :
Effective talent level: 2.0
Power cost: 30 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Description: Creates a shield of bones, absorbing 254 damage. Lasts for 10 turns.
The total damage the shield can absorb increases with your Dexterity.
A shield made from various sharpened bones. It feels icky.
This item has been sent to the Item's Vault.

Spellcrusher (32-48 power, 4 apr)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+7 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Frostfire Gauntlets (0 def, 3 armour)
Requires:
- Magic 16
- Talent Heavy Armour Training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +3
Changes resistances: +10% fire / +10% cold
Changes damage: +10% fire / +10% cold
Spellpower on spell critical (stacks up to 3 times): +5
It can be used to activate talent Cold Flames (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Cold Flames slowly spread from 7 spots in a radius of 3 around the targeted location. The flames deal 10.80 cold damage, and have a chance of freezing.
Damage improves with your Spellpower.
On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison.
This item has been sent to the Item's Vault.

Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.

Surefire4.0
T1 longbow 2H weapon
Reqs Dex 18
Shoot
[Unique]
Master
Acc+ +0.2% crit / acc
Atk.spd 133%
Range +9
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +5.0%
Dmg.mod +5% physical
Acc +12 (+6 eff.)
Steady Shot:
Level 2.0
Pwr.cost 8 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0
T2 arrow ammo
Reqs Dex 18
[Unique]
Nature
Power 18.0 - 25.2 Physical
Uses 50% Str, 70% Dex
Acc+ +0.2% crit / acc
Apr +10
Crit +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
