
balancing hardened leather belt of recklessnessRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +5 (+1 eff.)
Changes stats: +4 Cun / +5 Dex
Critical mult.: +6.00%
Mental crit. chance: +7%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Glowspitter'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Shoot (20% chance level 2).
Damage (radius 2) on crit: +16 light
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +7.0%
Changes stats: +4 Dex / +4 Wil / +3 Con
Light radius: +2
Infravision radius: +2
See invisible: +3
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Pouch of the Subconscious (17/20, 38-46 power, 15 apr)Requires:
- Dexterity 28
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 38.0 - 45.6
Uses stats: 10% Wil, 70% Dex, 50% Mag, 50% Cun
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 50% chance to reload 1 ammo
Damage (Ranged): +25 mind / +30 mind slow
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.

Newly picked upThe Calm (15 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+4 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+4 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Newly picked upThe Calm (15 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+4 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+4 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
Only the masochistic can unlock its full power.
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +9 Str / +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim
Stun/Freeze immunity: +20%
Maximum vim: +25.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
It can be used to activate talent Darkfire (costing 12 power out of 12/12) :
Effective talent level: 5.0
Power cost: 12 out of 12/12.
Range: 6
Travel Speed: 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 127.03 fire damage and 127.03 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 52-62 power, 260 block)Requires:
- Shield usage training
- Willpower 28
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stats: 50% Mag, 100% Str
Damage type: Light
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +260
On weapon hit:
* 30% chance to blind
* releases a burst of light
When wielded/worn:
Armour: +15
Defense: +17 (+4 eff.)
Ranged Defense: +17 (+4 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +1 Block
Mental save: +18 (+6 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+3 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 49.93 to 62.42 light damage (based on Willpower and Cunning)
Activation costs 11 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 57.0 - 68.4
Uses stats: 50% Mag, 100% Str
Damage type: Stunning fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +7.0%
Block value: +235
On weapon hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
Damage conversion: 50% darkness
When wielded/worn:
Armour: +18
Defense: +8 (+2 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +25%
Damage when hit (Melee): 24 darkness / 24 fire
Changes resistances: +20% darkness / +35% fire
Talent granted: +1 Block
Spellpower: +8 (+2 eff.)
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

barbed quiver of dragonbone arrows of annihilation (7/24, 76-106 power, 32 apr)Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 76.0 - 106.4
Uses stats: 70% Dex, 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +32
Crit. chance: +29.0%
Capacity: 24
On weapon crit:
* Wound the target dealing 337 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Falonarihek (55 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +55 (+12 eff.)
Fatigue: +4%
Changes stats: +15 Dex
Changes resistances: +6% arcane
Changes damage: +24% arcane
Reduces incoming crit damage: 17.17%
Disease immunity: +23%
Stun/Freeze immunity: +23%
Teleport immunity: +23%
Life regen: +4.58
Only die when reaching: -91.56 life
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Xanomira the Charhunger (44-61 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +18 nature
Damage (radius 2) on crit: +16 fire
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +30.0%
Changes stats: +4 Wil
Changes resistances: +6% fire
Changes damage: +9% fire
Critical mult.: +31.00%
Spell save: +12 (+3 eff.)
Spell crit. chance: +4%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+10 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex / +10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air
Spellpower: +30 (+9 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 118 to 236 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+7 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Glebremira the TundrajeerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +34 (+7 eff.)
Armour penetration: +4
Armour: +18
Effects on melee hit:
* 17% chance to reduce all saves and defense by 30
Damage (Melee): 29 physical
Effects on ranged hit:
* 18% chance to reduce all saves and defense by 30
Damage (Ranged): 29 physical
Changes stats: +5 Cun
Changes resistances: +17% temporal
Changes damage: +9% cold
Physical save: +9 (+4 eff.)
Stamina each turn: +3.43
Hate when firing a critical mind attack: +3.00
Only die when reaching: -60.00 life
Maximum hate: +11.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown :
Effective talent level: 2.6
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 150% weapon damage.
If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stormshield rune (threshold 52; blocks 4; dur 4; cd 13)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to summon a protective storm around you for 4 turns.
While active the storm will completely block all damage over 52 up to 4 times.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Zyruirak the Glareburst (21/21, 62-86 power, 14 apr)Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 61.5 - 86.1
Uses stats: 70% Dex, 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +22.5%
Capacity: 21
On weapon hit:
* 20% chance to reduce all saves and defense by 38
On weapon crit:
* Wound the target dealing 374 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +30%
Damage (Ranged): +20 mind / +20 arcane
Damage (radius 1) on hit: +20 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
