

Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 30.5 - 42.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 25% chance to remove a magical effect
On weapon crit:
* cripple the target
Damage (Melee): +9 nature
When wielded/worn:
Physical crit. chance: +18.0%
Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Cun
Light radius: +1
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When wielded/worn:
Physical power: +15 (+5 eff.)
Effects on ranged hit:
* 32 arcane resource burn
Changes stats: +6 Str / +8 Dex / +6 Wil / +2 Cun
Changes resistances penetration: +15% lightning / +26% physical
Changes damage: +12% lightning / +3% fire
Talent mastery: +0.15 Wild-gift / Antimagic
Mindpower: +12 (+6 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5 (+3 eff.)
Fatigue: +24%
Changes stats: +3 Str / +3 Con
Changes resistances: +10% acid / +19% physical / +12% blight / +14% fire / +21% lightning / +13% cold
Talent cooldown: Rush (-10 turns)
Physical save: +13 (+10 eff.)
Disarm immunity: +44%
Stun/Freeze immunity: +51%
Knockback immunity: +56%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 82.5 - 99.0
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +223
On weapon hit:
* 20% chance to slow global speed by 68%
On weapon crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Accuracy: +6 (+3 eff.)
Physical crit. chance: +6.0%
Physical power: +11 (+2 eff.)
Armour: +19
Fatigue: +8%
Damage (Melee): 14 cold
Damage when hit (Melee): 12 ice
Changes stats: +7 Str / +4 Dex
Talent granted: +1 Block
Silence immunity: +10%
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 10% chance to slow global speed by 48%
On weapon crit:
* Deals 57 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
Damage (Melee): +4 fire
Damage (radius 1) on hit: +8 fire
When wielded/worn:
Changes stats: +10 Con / +5 Wil
Changes resistances: +6% light / +6% nature
Spell save: +3 (+2 eff.)
Maximum life: +76.00
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +8 lightning
Damage (radius 2) on crit: +22 lightning / +36 cold
When wielded/worn:
Accuracy: +10 (+5 eff.)
Defense: +5 (+1 eff.)
Changes stats: +8 Str / +8 Dex / +10 Mag / +8 Wil / +4 Cun / +8 Con
Changes resistances penetration: +23% lightning / +11% cold / +10% arcane
Changes damage: +15% arcane
Disarm immunity: +39%
Maximum mana: +80.00
Movement speed: +48%
Damage Shield penetration: +30%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 39.5 - 51.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 38% chance to reduce strength, dexterity, and constitution by 5
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +5 blight
Damage (radius 2) on crit: +12 blight
When wielded/worn:
Accuracy: +19 (+9 eff.)
Armour penetration: +15
Changes stats: +2 Mag
Changes resistances penetration: +11% all
Disease immunity: +35%
Mana each turn: +0.08
Hate when firing a critical mind attack: +2.00
Maximum mana: +60.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
Damage (Ranged): +24 acid / +12 darkness
When wielded/worn:
Accuracy: +18 (+9 eff.)
Physical crit. chance: +8.0%
Damage when hit (Melee): 4 darkness
Changes stats: +4 Dex / +11 Mag / +3 Cun
Changes damage: +17% acid / +18% arcane
Spellpower: +17 (+5 eff.)
Light radius: +2
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Damage when hit (Melee): 8 mind
Changes stats: +4 Cun / +5 Wil
Life regen: +9.00
Mental crit. chance: +5%
Healing mod.: +14%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +11 (+5 eff.)
Defense: +11 (+3 eff.)
Changes stats: +1 Wil
Changes resistances: +24% acid / +16% fire / +27% lightning / +30% cold
Critical mult.: +20.00%
Physical save: +15 (+7 eff.)
Spell save: +15 (+4 eff.)
Mental save: +13 (+4 eff.)
Hate when firing a critical mind attack: +4.00
Mental crit. chance: +1%
Movement speed: +19%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 60.0 - 84.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +27
Armour Penetration: +14
Crit. chance: +16.5%
Capacity: 22
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 337 physical damage
On weapon crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +30%
Damage (Ranged): +8 blight / +4 cold / +16 arcane / +39 physical
Damage (radius 2) on crit: +12 arcane / +4 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.