
Compressed TimeRequires:
- Level 35
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 5
When carried:
Light radius: +8
It can be used to become a near god for 500 turns (usable only once!), costing 1 power out of 1/1.
This looks like a time fragment of the timestream, all compressed in a time ball of power!
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.mighty elm longbow of lightning
Requires:
- Dexterity 11
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +6
Damage (Ranged): +5 lightning
When wielded/worn:
Physical power: +5 (+1 eff.)
Changes stats: +1 Str
Changes damage: +9% lightning
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.surging elm vilestaff of might (10-12 power, 2 apr, darkness element)
Requires:
- Magic 11
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +2
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% darkness
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +2
Spellpower: +3 (+3 eff.)
Spell crit. chance: +6%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.dwarven-steel dagger of vileness (20-26 power, 7 apr)
Requires:
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 20.0 - 26.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 5% chance to disease
Damage (Melee): +7 blight
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Gorynarichik (13-18.2 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
On weapon crit:
* cripple the target
Damage (Melee): +7 lightning / +5 mind
When wielded/worn:
Physical crit. chance: +6.0%
Grants telepathy: Humanoid/Orc
Infravision radius: +3
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
One-handed war axes.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) :
Effective talent level: 2.6
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns.
Also if the target is protected by a temporary damage shield there is 51% chance to shatter it.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed by 27% (based on Cunning)
Activation costs 50 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

Rod of Annulment (1/1)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5)
Activation costs 30 power out of 30/30.
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.

miner's pair of rough leather boots of speed (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Infravision radius: +1
Movement speed: +25%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
