
Belylrarewyn the dwarven-steel shield (14 def, 2 armour, 20 dam, 84 block)Requires:
- Strength 24
- Talent Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 20.0 - 24.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +3.5%
Block value: +84
On weapon hit:
* 18% chance to daze
When wielded/worn:
Armour: +2
Defense: +14
Ranged Defense: +8
Fatigue: +12%
Damage (Melee): 7 lightning
Effects when hit in melee:
* 22% chance to reduce powers by 20%
* 19 arcane resource burn
Damage when hit (Melee): 15 lightning
Changes stats: +6 Con
Changes resistances: +5% acid / +7% nature
Talent granted: +3 Block
Life regen: +0.20
Only die when reaching: -40.00 life
Deflect projectiles away: +7%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.

Newly picked updwarven-steel greatsword 'Xerotira' (36.5-58.4 power, 2 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 36.5 - 58.4
Uses stat: 120% Str
Damage type: Blight
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +26 insidious poison
When wielded/worn:
Physical crit. chance: +22.0%
Changes resistances: +9% temporal
Disarm immunity: +5%
Confusion immunity: +10%
Pinning immunity: +5%
Massive two-handed swords.
This item has been sent to the Item's Vault.
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Acera (33-46.2 power, 4 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Burst (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +10% physical
Changes damage: +15% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infect your target with a corrosive worm that deals 27.16 acid damage per turn for 10 turns.
If the target dies while the worm is inside, it will explode, doing 109.86 acid damage in a radius of 4.
The damage will increase with your Spellpower, and can critical.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
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Colaryem (48-76.8 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
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