Issedegen
Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
Burst (radius 1) on hit: +6 physical
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +2.0%
Changes stats: +5 Cun
Changes resistances penetration: +42% physical
Changes damage: +33% physical
Physical save: +6 (+3 eff.)
Stamina each turn: +0.60
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
IssedegenRequires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
Burst (radius 1) on hit: +6 physical
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +2.0%
Changes stats: +5 Cun
Changes resistances penetration: +42% physical
Changes damage: +33% physical
Physical save: +6 (+3 eff.)
Stamina each turn: +0.60
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Mercy (35-45.5 power, 9 apr)
Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals physical damage equal to 3% of the target's missing health
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.
Mercy (35-45.5 power, 9 apr)Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals physical damage equal to 3% of the target's missing health
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
regeneration infusion of the wizard (heal 861 over 5 turns)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 861 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
regeneration infusion of the wizard (heal 861 over 5 turns)regeneration infusion of the wizard (heal 861 over 5 turns)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 861 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Tulothad the Bleakschism (39-46.8 power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 39.0 - 46.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 darkness
When wielded/worn:
Changes stats: +2 Cun
Changes resistances: +15% fire
Changes resistances penetration: +10% mind
Changes damage: +39% darkness
Talent granted: +1 Command Staff
Mental save: +10 (+3 eff.)
Psi when hit: +0.08
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +26 (+5 eff.)
Spell crit. chance: +18%
It can be used to conjure elemental energy in a radius 10 cone, dealing 61.72 to 74.06 darkness damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Tulothad the Bleakschism (39-46.8 power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 39.0 - 46.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 darkness
When wielded/worn:
Changes stats: +2 Cun
Changes resistances: +15% fire
Changes resistances penetration: +10% mind
Changes damage: +39% darkness
Talent granted: +1 Command Staff
Mental save: +10 (+3 eff.)
Psi when hit: +0.08
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +26 (+5 eff.)
Spell crit. chance: +18%
It can be used to conjure elemental energy in a radius 10 cone, dealing 61.72 to 74.06 darkness damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Oozing Heart (17-18.7 power, 25 apr, nature slow damage)
Requires:
- Willpower 36
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 20% Cun
Damage type: Nature slow
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun / +6 Wil
Changes resistances: +12% arcane / +12% blight
Changes damage: +18% nature / +15% acid
Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze
Spell save: +15 (+4 eff.)
Mindpower: +12 (+4 eff.)
Mental crit. chance: +8%
It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 800% of base
Description: Spit slime at your target doing 66.35 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.
Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires:
- Willpower 36
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 20% Cun
Damage type: Nature slow
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun / +6 Wil
Changes resistances: +12% arcane / +12% blight
Changes damage: +18% nature / +15% acid
Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze
Spell save: +15 (+4 eff.)
Mindpower: +12 (+4 eff.)
Mental crit. chance: +8%
It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 800% of base
Description: Spit slime at your target doing 66.35 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.