
diamond ringRequires:
- Level 35
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Rings can have magical properties.
This item has been sent to the Item's Vault.

diamond ringRequires:
- Level 35
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Rings can have magical properties.
This item has been sent to the Item's Vault.

short ash starstaff of breaching (15-18 power, 3 apr, physical element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +8% physical
Changes damage: +15% physical
Talent granted: +1 Command Staff
Spellpower: +6 (+3 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

short ash starstaff of fate (15-18 power, 3 apr, light element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% light
Talent granted: +1 Command Staff
Physical save: +6 (+3 eff.)
Spell save: +5 (+3 eff.)
Mental save: +5 (+2 eff.)
Spellpower: +6 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

short ash vilestaff of illumination (15-18 power, 3 apr, acid element)Requires:
- Magic 16
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +5 (+1 eff.)
Changes damage: +15% acid
Talent granted: +1 Command Staff
Spellpower: +6 (+3 eff.)
Spell crit. chance: +2%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 55.96 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

short yew magestaff of greater warding (20-24 power, 4 apr, arcane element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +7
Defense: +8 (+2 eff.)
Maximum wards: +3 arcane
Changes damage: +20% arcane
Talents granted: +2 Ward +1 Command Staff
Spellpower: +9 (+4 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Antimagic Wyrm Bile ExtractRequires:
- Level 15
Crafted by a master
0.40 Encumbrance.
[Unique]
Type: potion / potion
It can be used to quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.

magewarrior's short yew starstaff (20-24 power, 4 apr, physical element) =short=Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical crit. chance: +6.0%
Physical power: +7 (+3 eff.)
Changes damage: +20% physical
Talent granted: +1 Command Staff
Spellpower: +17 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Sulfurwrither the ash vilestaff (23-28 power, 3 apr, acid element) =short=Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 23.0 - 27.6
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +9% nature
Changes damage: +23% acid / +3% nature
Talent granted: +1 Command Staff
Hate when firing a critical mind attack: +1.00
Maximum psi: +30.00
Spellpower: +11 (+5 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

short elm starstaff (10-12 power, 2 apr, physical element) =short=Requires:
- Magic 11
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 1
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% physical
Talent granted: +1 Command Staff
Spellpower: +3 (+2 eff.)
Spell crit. chance: +1%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
