Corpsebow
Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 35.61 blight damage for each disease it is infected with.
This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 35.61 blight damage for each disease it is infected with.
This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
Gloompiety
Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
Burst (radius 1) on hit: +6 darkness
When wielded/worn:
Changes stats: +4 Con
Changes resistances: +3% blight / +3% cold / +5% arcane
Talent mastery: +0.10 Wild-gift / Fungus
It can be used to regenerate 182 life over 5 turns, placing all other charms into a 20 cooldown.
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
GloompietyRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 4
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
Burst (radius 1) on hit: +6 darkness
When wielded/worn:
Changes stats: +4 Con
Changes resistances: +3% blight / +3% cold / +5% arcane
Talent mastery: +0.10 Wild-gift / Fungus
It can be used to regenerate 182 life over 5 turns, placing all other charms into a 20 cooldown.
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
pouch of stralite shots 'Treesage' (23/23, 43.5-52.2 power, 5 apr)
Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 43.5 - 52.2
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +5.5%
Capacity: 23
Damage (Ranged): +20 nature
Burst (radius 1) on hit: +14 fire
Burst (radius 2) on crit: +8 nature
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
pouch of stralite shots 'Treesage' (23/23, 43.5-52.2 power, 5 apr)Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 43.5 - 52.2
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +5.5%
Capacity: 23
Damage (Ranged): +20 nature
Burst (radius 1) on hit: +14 fire
Burst (radius 2) on crit: +8 nature
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Aniyagrim (25-30 power, 5 apr, arcane element)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +5.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Dex
Changes resistances: +3% blight
Changes damage: +25% arcane
Talent granted: +1 Command Staff
Spell save: +25
Poison immunity: +10%
Mana each turn: +0.24
Maximum mana: +67.00
Spellpower: +12
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Aniyagrim (25-30 power, 5 apr, arcane element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +5.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Dex
Changes resistances: +3% blight
Changes damage: +25% arcane
Talent granted: +1 Command Staff
Spell save: +25
Poison immunity: +10%
Mana each turn: +0.24
Maximum mana: +67.00
Spellpower: +12
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Crystal Shard (16-19.2 power, 4 apr, physical element)
Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14
Spell crit. chance: +4%
It can be used to create living shards of crystal, costing 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Crystal Shard (16-19.2 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14
Spell crit. chance: +4%
It can be used to create living shards of crystal, costing 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Poluth the yew totem of cure ailments [power 2] (10 cooldown)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
When wielded/worn:
Effects on melee hit:
* Slows global speed by 15%
Changes stats: +2 Cun
Changes resistances: +6% blight / +3% fire
Talent granted: +4 Rushing Claws
It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Poluth the yew totem of cure ailments [power 2] (10 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
When wielded/worn:
Effects on melee hit:
* Slows global speed by 15%
Changes stats: +2 Cun
Changes resistances: +6% blight / +3% fire
Talent granted: +4 Rushing Claws
It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Rock Lobster (22-26.4 power, 2 apr, physical element)
Requires:
- Magic 34
- Constitution 26
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 22.0 - 26.4
Uses stat: 120% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +2
Physical crit. chance: +4.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Con
Changes damage: +23% physical
Physical save: +18
Spellpower: +16
Spell crit. chance: +9%
Any time you cast a spell, attack a nearby enemy in melee range for 52% Blight Weapon damage, and a 1 tile knockback.
A staff that appears to have a blackish lobster attached to the top of it.
... no wait, it's just a rock-shaped lobster.
This item has been sent to the Item's Vault.
Rock Lobster (22-26.4 power, 2 apr, physical element)Requires:
- Magic 34
- Constitution 26
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 22.0 - 26.4
Uses stat: 120% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +2
Physical crit. chance: +4.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Con
Changes damage: +23% physical
Physical save: +18
Spellpower: +16
Spell crit. chance: +9%
Any time you cast a spell, attack a nearby enemy in melee range for 52% Blight Weapon damage, and a 1 tile knockback.
A staff that appears to have a blackish lobster attached to the top of it.
... no wait, it's just a rock-shaped lobster.
This item has been sent to the Item's Vault.
Blindwalker (20/20, 31.5-44.1 power, 10 apr)
Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 31.5 - 44.1
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +2.0%
Capacity: 20
On weapon hit:
* 40% chance to blind
Damage (Ranged): +20 light
Burst (radius 1) on hit: +4 light
Damage against: +11% Undead
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Blindwalker (20/20, 31.5-44.1 power, 10 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 31.5 - 44.1
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +2.0%
Capacity: 20
On weapon hit:
* 40% chance to blind
Damage (Ranged): +20 light
Burst (radius 1) on hit: +4 light
Damage against: +11% Undead
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Defense: +2
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Defense: +2
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
quiver of ash arrows 'Jetfury' (20/20, 20.5-28.7 power, 7 apr)
Requires:
- Dexterity 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 20.5 - 28.7
Uses stats: 70% Dex, 50% Str
Damage type: Blight
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +6.5%
Capacity: 20
On weapon crit:
* cripple the target
Damage (Ranged): +9 fire / +10 cold
Burst (radius 2) on crit: +4 blight / +6 cold / +4 darkness / +7 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
quiver of ash arrows 'Jetfury' (20/20, 20.5-28.7 power, 7 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 20.5 - 28.7
Uses stats: 70% Dex, 50% Str
Damage type: Blight
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +6.5%
Capacity: 20
On weapon crit:
* cripple the target
Damage (Ranged): +9 fire / +10 cold
Burst (radius 2) on crit: +4 blight / +6 cold / +4 darkness / +7 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Methel the steel shield (0 def, 19 armour, 38.5 block)
Requires:
- Shield usage training
- Strength 16
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +19
Fatigue: +8%
Changes resistances: +12% physical
Talent granted: +1 Block
Blindness immunity: +10%
Disease immunity: +20%
Cut immunity: +10%
Handheld deflection devices.
This item has been sent to the Item's Vault.
Methel the steel shield (0 def, 19 armour, 38.5 block)Requires:
- Shield usage training
- Strength 16
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +19
Fatigue: +8%
Changes resistances: +12% physical
Talent granted: +1 Block
Blindness immunity: +10%
Disease immunity: +20%
Cut immunity: +10%
Handheld deflection devices.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)
Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.