

Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 193% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +8 Str / +9 Con
Changes resistances: +6% nature / +9% fire
Changes resistances penetration: +25% nature / +10% fire
Changes damage: +10% physical
Physical save: +13 (+3 eff.)
Spell save: +15 (+3 eff.)
Mental save: +11 (+2 eff.)
Movement speed: +20%
Size category: +1
It can be used to activate talent Heave, placing all other charms into a 9 cooldown :
Effective talent level: 2.0
Power cost: 9 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 4 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +8 Str / +9 Con
Changes resistances: +6% nature / +9% fire
Changes resistances penetration: +25% nature / +10% fire
Changes damage: +10% physical
Physical save: +13 (+3 eff.)
Spell save: +15 (+3 eff.)
Mental save: +11 (+2 eff.)
Movement speed: +20%
Size category: +1
It can be used to activate talent Heave, placing all other charms into a 9 cooldown :
Effective talent level: 2.0
Power cost: 9 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 4 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -18%
Effects on melee hit:
* 15% chance to corrode armour by 30%
Damage when hit (Melee): 4 fire
Changes stats: +12 Mag
Changes resistances: +18% acid / +9% fire
Changes damage: +6% acid / +16% temporal / +16% light / +12% fire / +16% physical / +16% darkness
Life regen: +7.60
Spellpower: +12 (+5 eff.)
Spell crit. chance: +11%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Changes stats: +3 Str / +3 Dex / +3 Con
Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Two-handed weapons +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Combat training +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Changes stats: +3 Str / +3 Dex / +3 Con
Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Two-handed weapons +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Combat training +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Defense: +16 (+5 eff.)
Damage when hit (Melee): 4 temporal
Changes stats: +8 Mag / +14 Wil / +16 Cun
Changes resistances: +5% arcane / +3% temporal
Changes damage: +15% lightning / +6% temporal
Life regen: +2.00
Maximum life: +93.00
Spellpower: +15 (+6 eff.)
Mindpower: +15 (+5 eff.)
Healing mod.: +22%
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Defense: +16 (+5 eff.)
Damage when hit (Melee): 4 temporal
Changes stats: +8 Mag / +14 Wil / +16 Cun
Changes resistances: +5% arcane / +3% temporal
Changes damage: +15% lightning / +6% temporal
Life regen: +2.00
Maximum life: +93.00
Spellpower: +15 (+6 eff.)
Mindpower: +15 (+5 eff.)
Healing mod.: +22%
Rings can have magical properties.
This item has been sent to the Item's Vault.