Polyma the Unlightwend
Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour: +20
Effects on melee hit:
* 35% chance to corrode armour by 30%
Changes stats: +10 Str / +9 Dex / +15 Wil / +26 Cun
Changes resistances: +12% temporal
Changes resistances penetration: +10% darkness / +15% acid
Mindpower: +30 (+5 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.
Polyma the UnlightwendRequires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour: +20
Effects on melee hit:
* 35% chance to corrode armour by 30%
Changes stats: +10 Str / +9 Dex / +15 Wil / +26 Cun
Changes resistances: +12% temporal
Changes resistances penetration: +10% darkness / +15% acid
Mindpower: +30 (+5 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.
Dethzaw (40-60 power, 27 apr)
Requires:
- Strength 32
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
Base power: 40.0 - 60.0
Uses stat: 110% Str
Damage type: Fire
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +27
Crit. chance: +6.0%
Attack speed: 100%
Block value: +80
On weapon crit:
* deal a melee attack against all other enemies in a circle around you
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +15
Defense: +12 (+6 eff.)
Fatigue: +9%
Changes stats: +8 Cun / +10 Str
Talent mastery: +0.30 Steamtech / Sawmaiming
Talent granted: +3 Block
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.
Dethzaw (40-60 power, 27 apr)Requires:
- Strength 32
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
Base power: 40.0 - 60.0
Uses stat: 110% Str
Damage type: Fire
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +27
Crit. chance: +6.0%
Attack speed: 100%
Block value: +80
On weapon crit:
* deal a melee attack against all other enemies in a circle around you
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +15
Defense: +12 (+6 eff.)
Fatigue: +9%
Changes stats: +8 Cun / +10 Str
Talent mastery: +0.30 Steamtech / Sawmaiming
Talent granted: +3 Block
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.
Razorlock (25-37.5 power, 24 apr)
Requires:
- Strength 40
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 25.0 - 37.5
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
Block value: +150
Multiple attacks: +2
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +11 (+6 eff.)
Fatigue: +13%
Talent granted: +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.
Razorlock (25-37.5 power, 24 apr)Requires:
- Strength 40
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 25.0 - 37.5
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
Block value: +150
Multiple attacks: +2
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +11 (+6 eff.)
Fatigue: +13%
Talent granted: +5 Block
This intricate set of steamsaws lock together in a nearly indecipherable system.
They sure seem sharp though.
This item has been sent to the Item's Vault.
Hands of Creation (0 def, 10 armour)
Requires:
- Level 35
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical power: +20 (+5 eff.)
Armour: +10
Changes stats: +7 Str / +7 Con
Changes resistances penetration: +20% fire / +20% physical
Maximum encumbrance: +20
Disarm immunity: +0%
Steampower: +20 (+5 eff.)
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 91%
Damage (Melee): +20 fire
On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3.
From your hands have been wrought incredible works. Your works have been forged in fire, and so have you.
This item has been sent to the Item's Vault.
Hands of Creation (0 def, 10 armour)Requires:
- Level 35
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical power: +20 (+5 eff.)
Armour: +10
Changes stats: +7 Str / +7 Con
Changes resistances penetration: +20% fire / +20% physical
Maximum encumbrance: +20
Disarm immunity: +0%
Steampower: +20 (+5 eff.)
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 91%
Damage (Melee): +20 fire
On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3.
From your hands have been wrought incredible works. Your works have been forged in fire, and so have you.
This item has been sent to the Item's Vault.
Steam Powered Armour (23 def, 25 armour)
Requires:
- Strength 60
- Talent Heavy Armour Training (level 3)
Powered by steamtech
22.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +25
Defense: +23 (+12 eff.)
Fatigue: +12%
Changes stats: +9 Str / +6 Dex / +0 Mag / +0 Wil / +0 Cun / +0 Con
Changes resistances: +25% lightning
Talent granted: +5 Steam Powered Armour
Physical save: +55 (+15 eff.)
Poison immunity: +0%
Disease immunity: +0%
Cut immunity: +0%
Stun/Freeze immunity: +50%
Life regen: +0.00
Maximum steam: +10.00
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
This item has been sent to the Item's Vault.
Steam Powered Armour (23 def, 25 armour)Requires:
- Strength 60
- Talent Heavy Armour Training (level 3)
Powered by steamtech
22.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +25
Defense: +23 (+12 eff.)
Fatigue: +12%
Changes stats: +9 Str / +6 Dex / +0 Mag / +0 Wil / +0 Cun / +0 Con
Changes resistances: +25% lightning
Talent granted: +5 Steam Powered Armour
Physical save: +55 (+15 eff.)
Poison immunity: +0%
Disease immunity: +0%
Cut immunity: +0%
Stun/Freeze immunity: +50%
Life regen: +0.00
Maximum steam: +10.00
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
This item has been sent to the Item's Vault.
Voronne the Shinemistress
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +45 (+12 eff.)
Changes stats: +30 Str / +4 Wil / +40 Con
Changes resistances penetration: +20% light
Physical save: +20 (+6 eff.)
Mental save: +30 (+10 eff.)
Mental crit. chance: +6%
Rings can have magical properties.
This item has been sent to the Item's Vault.
Voronne the ShinemistressRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +45 (+12 eff.)
Changes stats: +30 Str / +4 Wil / +40 Con
Changes resistances penetration: +20% light
Physical save: +20 (+6 eff.)
Mental save: +30 (+10 eff.)
Mental crit. chance: +6%
Rings can have magical properties.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)
Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 190% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+1 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+3 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 6 power out of 20/20) :
Effective talent level: 2.0
Power cost: 6 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 190% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+1 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+3 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 6 power out of 20/20) :
Effective talent level: 2.0
Power cost: 6 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
Growthstriker (66-98 power, 4 apr)
Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 65.5 - 98.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 2) on crit: +16 nature
When wielded/worn:
Accuracy: +48 (+10 eff.)
Armour penetration: +17
Effects on melee hit:
* 10% chance to slow global speed by 50%
Changes stats: +13 Str
Changes resistances penetration: +21% all
Changes damage: +9% blight / +10% physical / +9% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Growthstriker (66-98 power, 4 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 65.5 - 98.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 2) on crit: +16 nature
When wielded/worn:
Accuracy: +48 (+10 eff.)
Armour penetration: +17
Effects on melee hit:
* 10% chance to slow global speed by 50%
Changes stats: +13 Str
Changes resistances penetration: +21% all
Changes damage: +9% blight / +10% physical / +9% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Goredig (13 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour penetration: +15
Defense: +13 (+3 eff.)
Changes stats: +5 Str / +5 Dex / +4 Mag / +4 Wil / +5 Con
Changes resistances: +12% nature / +9% cold
Talent mastery: +0.40 Technique / Combat training
Critical mult.: +29.00%
Stealth bonus: +11
Spell save: +8 (+4 eff.)
Silence immunity: +10%
Stamina each turn: +1.50
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Goredig (13 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour penetration: +15
Defense: +13 (+3 eff.)
Changes stats: +5 Str / +5 Dex / +4 Mag / +4 Wil / +5 Con
Changes resistances: +12% nature / +9% cold
Talent mastery: +0.40 Technique / Combat training
Critical mult.: +29.00%
Stealth bonus: +11
Spell save: +8 (+4 eff.)
Silence immunity: +10%
Stamina each turn: +1.50
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
voratun greatmaul 'Gloldalaith' (68-103 power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 68.5 - 102.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +27 light
Damage against: +26% Undead
When wielded/worn:
Accuracy: +30 (+7 eff.)
Armour penetration: +19
Physical crit. chance: +19.0%
Armour: +4
Defense: +10 (+2 eff.)
Changes stats: +3 Wil
Changes resistances penetration: +20% all
Physical save: +9 (+3 eff.)
Only die when reaching: -20.00 life
Spellpower: +10 (+5 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.
voratun greatmaul 'Gloldalaith' (68-103 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 68.5 - 102.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +27 light
Damage against: +26% Undead
When wielded/worn:
Accuracy: +30 (+7 eff.)
Armour penetration: +19
Physical crit. chance: +19.0%
Armour: +4
Defense: +10 (+2 eff.)
Changes stats: +3 Wil
Changes resistances penetration: +20% all
Physical save: +9 (+3 eff.)
Only die when reaching: -20.00 life
Spellpower: +10 (+5 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.