

Requires:
- Strength 48
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10
Armour: +35
Defense: +25
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath
Physical save: +15
Spell save: +25
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
It can be used to activate talent Link of Pain (costing 9 power out of 15/15) :
Effective talent level: 3.0
Power cost: 9 out of 15/15.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns.
Each time the source creature takes damage the victim takes 70% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Str
Changes resistances: +9% blight
Talent masteries: +0.22 Cursed / Shadows +0.22 Technique / Archery - bows
Spell save: +18 (+3 eff.)
Cut immunity: +70%
Healing mod.: +16%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 379 life.
The life healed will increase with your Mindpower.
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 88.5 - 123.9
Uses stat: 141% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Accuracy: +32
Armour Penetration: +19
Physical crit. chance: +13.0%
Attack speed: 115%
When this weapon hits: Poison Breath (10% chance level 2).
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +8 blight / +50 cold / +50 darkness / +50 mind
Burst (radius 2) on crit: +8 lightning
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +15.0%
Physical power: +15 (+2 eff.)
Changes stats: +1 Mag
Changes resistances penetration: +20% arcane / +15% physical
Changes damage: +24% blight / +13% physical / +9% mind / +24% cold
Talent granted: +4 Slime Spit
Spell save: +20 (+3 eff.)
Mana when firing critical spell: +1.00
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +4
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +12
Physical power: +20 (+3 eff.)
Armour: +4
Fatigue: -6%
Effects when hit in melee:
* 22% chance to reduce strength, dexterity, and constitution by 42
* 25% chance to reduce damage dealt by 38%
Changes stats: +4 Dex / +2 Mag / +5 Cun / +4 Con
Changes resistances: +9% blight
Changes resistances penetration: +20% lightning
Changes damage: +5% acid / +6% blight / +5% fire / +5% lightning / +5% cold
Critical mult.: +12.00%
Life regen: +2.00
Stamina each turn: +0.50
Spellpower: +4 (+0 eff.)
Spell crit. chance: +4%
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +17 (+4 eff.)
Defense: +20 (+3 eff.)
Changes stats: +3 Wil / +10 Con / +19 Lck
Changes resistances: +29% lightning / +3% temporal / +6% mind
Changes resistances penetration: +15% arcane / +15% temporal
Physical save: +25 (+2 eff.)
Spell save: +25 (+2 eff.)
Mental save: +25 (+5 eff.)
Stun/Freeze immunity: +50%
Mana each turn: +0.08
Reduce all damage from unseen attackers: 18%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+0 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 35.0 - 42.0
Uses stats: 150% Mag, 40% Wil
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+0 eff.)
Spellpower: +30 (+3 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 15 power out of 36/36) :
Effective talent level: 6.6
Power cost: 15 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (342).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 12).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.