
gunslinger's steel steamgun of true shotRequires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical crit. chance: +5.0%
Changes damage: +11% physical
Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Crystal Shard (16-19.2 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+12 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% light / +10% lightning
Changes damage: +10% light / +10% lightning
It can be used to activate talent Call Lightning (costing 20 power out of 30/30) :
Effective talent level: 1.0
Power cost: 20 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 26.61 to 79.84 lightning damage.
The damage will increase with your Mindpower.
This hat's broad brim protects you from harsh sunlight and sudden storms.
This item has been sent to the Item's Vault.

Silida (12-16 power, 2 apr)Requires:
- Strength 11
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 1
Base power: 11.5 - 16.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 35%
Damage (radius 1) on hit: +7 fire
Damage (radius 2) on crit: +4 blight
When wielded/worn:
Spellpower on spell critical (stacks up to 3 times): +2
Damage Shield penetration: +30%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+5 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Obsidianbreaker (0 def, 6 armour, 77.5 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
On shield block:
* Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +6 Wil
Changes resistances: +11% physical / +5% arcane / +16% cold
Changes resistances penetration: +5% darkness
Changes damage: +12% arcane
Talent granted: +1 Block
Maximum life: +66.00
Slows Projectiles: +16%
Bonus block near projectiles: +27
Handheld deflection devices.
This item has been sent to the Item's Vault.

cured leather armour of the hero (6 def, 4 armour)Requires:
- Strength 14
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes stats: +4 Str / +3 Dex / +5 Mag / +4 Wil / +5 Cun
Maximum life: +30.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

enhanced ash longbow of enduringRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Changes stats: +6 Str / +6 Dex / +8 Mag / +15 Wil / +6 Cun / +17 Con
Maximum life: +57.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 29
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+2 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

voratun mail armour 'Galerace' (5 def, 18 armour)Requires:
- Heavy armour training
- Strength 48
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +18
Defense: +5 (+2 eff.)
Fatigue: +12%
Changes stats: +10 Str / +2 Wil / +1 Cun
Changes resistances: +10% acid / +21% physical / +14% darkness / +32% cold / +20% lightning / +8% fire
Changes resistances penetration: +15% lightning
Maximum psi: +20.00
Light radius: +2
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 12 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Nerymina the Charwrecker (15/15, 22-30 power, 5 apr)Requires:
- Dexterity 11
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 1
Base power: 21.5 - 30.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +1.0%
Capacity: 15
Damage (Ranged): +12 lightning / +8 fire
Damage (radius 2) on crit: +12 lightning / +20 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+8 eff.)
Spell save: +15 (+5 eff.)
Mental save: -7 (-2 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)Requires:
- Massive armour training
- Strength 52
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+4 eff.)
Armour: +30
Fatigue: +25%
Damage when hit (Melee): 30 physical
Changes stats: +10 Str / +10 Con
Changes resistances: +20% physical
Physical save: +15 (+8 eff.)
Blood Charges: 0
It can be used to drain blood from all creatures within range 5, causing them to bleed for 110.88 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed
Activation costs 25 power out of 25/25.
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

throat-seeking dragonbone longbow of true flightRequires:
- Dexterity 48
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon crit:
* silences the target
Damage (Ranged): +36 nature
When wielded/worn:
Accuracy: +17 (+7 eff.)
Physical crit. chance: +14.0%
Changes resistances penetration: +15% nature
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+3 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+1 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.
