
Wanderer's Rest (4 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4 (+4 eff.)
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Talent mastery: +0.20 Psionic / Augmented mobility
Pinning immunity: +100%
Movement speed: +10%
It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.

Emelulrama the Thunderprophet (5 def, 20 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +5 (+5 eff.)
Fatigue: +24%
Effects on melee hit:
* 15% chance to daze at end of turn
Changes stats: +2 Wil
Changes resistances penetration: +10% lightning
Grants telepathy: Humanoid/Orc
Infravision radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Glorudhenne (0 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour: +2
Damage (Melee): 9 darkness
Changes stats: +3 Cun
Changes resistances: +18% darkness
Changes damage: +5% darkness
Mana each turn: +0.21
Spellpower: +6 (+3 eff.)
Spell crit. chance: +6%
Infravision radius: +2
Heals friendly targets nearby when you use a nature summon: +10
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.2
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 19 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-67.5 power, 4 apr)Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stats: 40% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+7 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+6 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+7 eff.)
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 14 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +8 (+4 eff.)
Defense: +10 (+9 eff.)
Changes stats: +3 Cun / +1 Wil
Changes resistances: +26% nature
Changes damage: +13% nature / +3% mind
Mental save: +8 (+4 eff.)
Confusion immunity: +26%
Equilibrium when hit: +0.12
Psi when hit: +0.04
Movement speed: +12%
Activating this item is instant.
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
